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  1. Added Dec 16, 2007 by ablanco
    "While I don’t think it really falls under a copyright/fair use issue, it still breaks the Terms of Service of the site; however, when put in a difficult place of not being able to use content due to circumstances beyond your control, many teachers could justify using other means to obtain content from YouTube that isn’t covered in their Terms of Service."
  2. Added Dec 11, 2007 by ablanco
    Johnny Chung Lee, an HCI Researcher at Carnegie Mellon, recently posted some information on a low-cost, multi-point interactive whiteboard that he created using the Wiimote. His system used the Wiimote to capture movement of an IR-emitting pen device. The Wiimote tracks and relays the information back to a PC. Any surface can be used, including a wall, table top or even your laptop screen. If you use two IR pens, you can even do multipoint manipulation. The video shows it all and you can download the software free from his site.
  3. Added Dec 02, 2007 by ablanco
    Now the last time that I wrote about censorship of websites at my school I was jokingly accused of biting the hand that feeds me by my school’s tech director. While I agree with my tech director that authority should be respected, and the decisions that those in leadership roles make are an honest attempt to protect our students, Mr. Warlick’s comments got me thinking. Is it in our student’s best interests’ to rethink the traditional top-down model of filtering and censorship when it comes to using the Internet and communication tools in school?
  4. Added Nov 27, 2007 by ablanco
    Beyond proficiency in core subject matter, students now must be media and information literate, globally aware and skilled at online collaboration if they are to be successful digital and global citizens. School administrators no longer can afford to be unfamiliar with what constitutes effective technology-infused pedagogy.
  5. Added Nov 06, 2007 by ablanco
    Futurelab is passionate about transforming the way people learn. Tapping into the huge potential offered by digital and other technologies, we develop innovative resources and practices that support new approaches to learning for the 21st century.
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  6. Added Oct 01, 2007 by ablanco
    Over at Cross-Media Entertainment, Christy Dena is reporting on a new educational ARG called Help Me Solve a Mystery. Quoting from the blog , Dena notes that the ARG will be "designed to teach critical thinking and information literacy skill. The game will be targeted to college students, yet will be freely open and promoted in order to attract a broad range of participants."
  7. Added Sep 30, 2007 by ablanco
    Deeply immersive 3D experiences – not on screens but in special rooms called CAVES –have demonstrated very effective in teaching in science and mathematics for deaf students. The Smile project developing an immersive virtual learning environment in which deaf and hearing children (age 5-10) interact with fantasy 3D avatars and objects to learn maths and science concepts, and relative American Sign Language (ASL) terminology.The applications are displayed in stationary VR projection systems such as the FLEX from Mechadyne, and can be interacted with using a pair of sensor (pinch) gloves, or a 6 degrees-of-freedom (dof) wand, coupled with a wrist tracker.
  8. Added Sep 29, 2007 by ablanco and 1 other
    Technology-related resources for everyone who gives presentations or delivers training workshops for K-12 or postsecondary educators.
  9. Added Sep 24, 2007 by brasst and 4 others
    The Infinite Thinking Machine (ITM) is designed to help teachers and students thrive in the 21st century. Through an active blog, an Internet TV show, and other media resources, the ITM shares a "bazillion practical ideas" for turning the infinite universe of information into knowledge. We showcase examples of innovative instructional methods, talk with leading experts, and share real stories from the classroom to improve how we think, learn, teach, and live.
  10. Added Sep 24, 2007 by brasst and 1 other
    Ruminations on technology, leadership, and the future of our schools.
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