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  1. Added Dec 02, 2007 by ablanco and 1 other
    JH had a friend who started a mining company in Runescape where people could mine for a living so they could buy food and shelter. "But," says the wise, budding entrepreneur JH, "I got annoyed because he gave me a paycheck, but I can make more money if I make tools and sell them myself instead of working for him. So now we're partners, and our friends work for both of us."
  2. Added Nov 28, 2007 by ablanco and 1 other
    In "Forex Marathon", users can pick a currency & have it compete in a foot race against other (hopefully weaker) currencies. In "Globe Trader", the trading portfolio is managed by forging relations with other currencies on the map of the world. In "Forex Match" 2 currencies go one-on-one in a tug of rope against each other.
  3. Added Nov 19, 2007 by ablanco and 1 other
    This is the final installment in our multi-part series showcasing the serious game projects of the MIT Comparative Media Studies Program. We haven't exhausted our projects but this sample gives you a taste of the range of different paradigms we have deployed. Here, I offer my own thoughts about what these projects have in common, suggesting that they collectively represent a distinctive contribution to the field of games and education.
  4. Added Nov 19, 2007 by ablanco and 1 other
    In part five of our series on serious game projects involving the MIT Comparative Media Studies Program, we focus on iCue, a soon to be launched collaboration with NBC News. iCue emerged from conversations between the MIT Education Arcade and NBC News in early 2006. Product development is being managed by NBC News and the NBC Technology Growth Center in New York, with portions of the information architecture, technical implementation, and game engine being executed with iFactory in Boston. The MIT Education Arcade continues to work with NBC News to research user behavior and performance, supporting NBC's product and educational programming development.
  5. Added Nov 19, 2007 by ablanco and 1 other
    This is part four of a multipart series documenting the thinking behind some of the key serious games initiatives which have come out of the Comparative Media Studies Program over the past few years. Learning Games to Go was a partnership between MIT's Education Arcade, Maryland Public Television, Macro International, and Johns Hopkins University, funded by a grant from the U.S. Department of Education.
  6. Added Nov 19, 2007 by ablanco and 1 other
    This is part Three in a multipart series showcasing the serious games work being done by the MIT Comparative Media Studies Program. Today, we focus onBackflow, one of the games developed this summer as part of our newly launched Singapore-MIT GAMBIT Lab.
  7. Added Nov 19, 2007 by ablanco and 1 other
    This is part two of a multipart series showcasing the serious games projects associated with the MIT Comparative Media Studies Program. Today, we focus on the work which Eric Klopfer and colleagues have done through the MIT Teachers Education Program using handheld games.
  8. Added Nov 19, 2007 by laura_clos and 1 other
    This is the first installment of a five part series showcasing the evolution of The Comparative Media Studies Program's thinking about Serious Games. The idea for Revolution emerged as part of the Games to Teach Project, funded by a Microsoft iCampus grant, and later became the flagship project for the Education Arcade. It was a complicated project spanning five semesters, starting in Fall 2002 an
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