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  1. Added Dec 16, 2007 by ablanco
    "While I don’t think it really falls under a copyright/fair use issue, it still breaks the Terms of Service of the site; however, when put in a difficult place of not being able to use content due to circumstances beyond your control, many teachers could justify using other means to obtain content from YouTube that isn’t covered in their Terms of Service."
  2. Added Dec 12, 2007 by ablanco and 1 other
    Mr. Kamkwamba's wind obsession started six years ago. He wasn't going to school anymore because his family couldn't afford the $80-a-year tuition. When he wasn't helping his family farm groundnuts and soybeans, he was reading. He stumbled onto a photograph of a windmill in a text donated to the local library and started to build one himself.
  3. Added Dec 11, 2007 by ablanco
    Johnny Chung Lee, an HCI Researcher at Carnegie Mellon, recently posted some information on a low-cost, multi-point interactive whiteboard that he created using the Wiimote. His system used the Wiimote to capture movement of an IR-emitting pen device. The Wiimote tracks and relays the information back to a PC. Any surface can be used, including a wall, table top or even your laptop screen. If you use two IR pens, you can even do multipoint manipulation. The video shows it all and you can download the software free from his site.
  4. Added Dec 10, 2007 by ablanco
    The recent National Endowment for the Arts study, To Read or Not To Read, has reared its disturbing head again. When it was first announced, I chose not to comment. No need, Alfie Kohn, delivered my knee jerk reaction much more eloquently than I could have, in Do Kids Read Less for Fun? Blame Standardized Tests. Of course, blaming it on NCLB is too easy for such a complex issue. That said, I’m glad he did.
  5. Added Dec 10, 2007 by ablanco
    Academics are flocking to use virtual worlds and multiplayer games as ways to research everything from economics to epidemiology, and to turn these environments into educational tools. But one such highly anticipated effort — a multiplayer game about Shakespeare meant to teach people about the world of the bard while serving as a place for social-science experiments — is becoming its own tragedy.
  6. Added Dec 10, 2007 by ablanco
    I recently had an experience talking with one young player of an epistemic game that captured the distinction between epistemic games and school as most of us experienced it.
  7. Added Dec 06, 2007 by ablanco
    "The Campaign for a Commercial-Free Childhood is demanding that McDonald’s immediately stop advertising on children’s report cards. Last week, students in Seminole County, Florida received their report cards in envelopes adorned with Ronald McDonald promising a free Happy Meal to students with good grades, behavior, or attendance. The advertisement appears on report cards envelopes for students in kindergarten through fifth grade. The envelopes are used to transport report cards to and from home throughout the school year."
  8. Added Dec 06, 2007 by ablanco
    Your community could be small, like a clique. Your community could be big and resemble a distribution system, like a network. Your community could be of medium size and resemble a cult. Your community could resemble a nation. The community owns its destiny. Their destiny is yours.
  9. Added Dec 06, 2007 by ablanco
    The program isn't anything like business school, where students focus largely on areas of their expertise. And that's the point. Conventional business education leads executives to build on their strengths—improving profit margins, boosting efficiency, and benchmarking the best practices of rivals. This school aims to teach midcareer executives something many think is unteachable: how to be innovative. "We've got to break them from what they know best," says Anne Kirah, the academy's kinetic, gum-chewing, American dean. "When you're only focused on your competition and what you know best, you don't innovate."
  10. Added Dec 02, 2007 by ablanco
    New Zealand computer scientists have developed Eve, an affective tutoring system (ATS) which can adapt its response to the emotional state of children by interaction through a computer system. The researchers say their teaching system, dubbed ‘Easy with Eve,’ is the first of its type and add they ‘wanted to create a virtual teacher capable of reading and understanding body language and facial expressions to ensure that it has the attention of students.’
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