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  1. Added Dec 04, 2008 by cathleen
    Article from Time Magazine presenting recent study by Tim Glass in American Journal of Preventive Medicine that links presence of green space (read: outdoor time) to physical and mental health. What does this say about the nature of "digital life"? Is "exergaming" all wrong? Also mentions No Child Left Inside Act (2008).
  2. Added Nov 28, 2008 by fsheahan and 1 other
    "The Education Arcade explores games that promote learning through authentic and engaging play. TEA's research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players." Newest project is "Caduceus, an online puzzle-adventure game for tweens."
  3. Added Nov 27, 2008 by cathleen
    A list of links on ideas on technology developments that amaze and excite the Rice University (TX) IT staff. Includes "universal translator," WiiMote adaptations, and "ReacTable - new instrument lets musicians manipulate sounds by moving glowing blocks on a round, transparent table." Fun stuff!
  4. Added Nov 18, 2008 by cathleen
    Edutopia Magazine's (George Lucas Educational Foundation)predictions about future "hot" trends in public education. Includes moral education, gaming, netiquette, wikis, robots, and more! Hot links and sidebars included. August/September, 2008 issue.
  5. Added Nov 18, 2008 by cathleen
    Essay by head of National Organization of Independent Schools. Announces Ford Foundation grant for on-line learning initiative for NAIS teachers.
  6. Added Nov 10, 2008 by cathleen
    Story on creating VR to "encapsulate rider in a bubble of technology" as bicyclist trains. Truly VR? Functional computer-assisted sports training? Unboring spinning?
  7. Added Nov 09, 2008 by cathleen
    Article on Emotes: Internet based creatures designed to help children learn about and express emotion. This represents a different (not necessarily fact-based content) use of ed tech! Links to sites in article.
  8. Added Nov 06, 2008 by cathleen
    Description of Duke's classroom experiment of designing and using virtual worlds. The class itself has students in China and the U.S.
  9. Added Nov 04, 2008 by cathleen
    A conservative, but funny, view of the impact of social networking. "King of the Hill" (Fox TV) Episode 4, Season 13, broadcast Sunday 11/2/08. (You may need to select for the episode in order to play it.)
  10. Added Nov 03, 2008 by cathleen
    Great overview of "embodied cognition" -- how the mind-body connection is being theorized and researched. From January 13, 2008 Boston Globe, Idea section.
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