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  1. Added Jun 21, 2007 by katiebda
    When Krista-Lee Malone, a student at the University of Wisconsin in Milwaukee, did a study of the impact of voice chat on online worlds, women all told her they were treated differently once other players could hear their voices. Yet in a study of WoW, those who used text-only chat experienced "drops in trust and happiness" amongst their fellow players; those who used voice chat did not.
  2. Added Jun 21, 2007 by katiebda
    David Cooke, director of the BBFC, said: "Manhunt 2 is distinguishable from recent high-end video games by its unremitting bleakness and callousness of tone. "There is sustained and cumulative casual sadism in the way in which these killings are committed, and encouraged, in the game."
  3. Added Jun 18, 2007 by trustteam and 1 other
    Article discusses China's gold farms, where workers play online games 12 hr/day to accumulate virtual goods that companies can sell to Western players. In the eyes of many gamers real-money trading (RMT) is essentially a form of cheating. Economist Castronova showed that the classic economic distinction between play and production has melted away. Play has begun to do real work.
  4. Added Jun 14, 2007 by katiebda
    Maybe you want to throw your incumbent representative out of office in the next election. Well it may not be easy, especially if you live in a state where redistricting has lead to ultra-safe seats for incumbents. A group of computer programmers at the University of Southern California developed a videogame to explain the process and show constituents how to win.
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