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  1. Added Dec 13, 2007 by katiebda and 1 other
    The facility, to be called PETlab, will work with Microsoft’s Xbox development platform and Think.MTV.com—the youth-oriented network’s online activist community—to develop learning tools and digital games that explore social issues.
  2. Added Nov 29, 2007 by katiebda
    An Amsterdam teenager has been arrested for allegedly hacking into other Habbo Hotel users? accounts and stealing €4000 worth of virtual furniture. Four other teenagers have been questioned for apparently moving the furniture into their rooms. It?s not clear whether the arrest is based more on hacking, the theft of virtual goods, or a combination of the two.
  3. Added Aug 23, 2007 by katiebda
    The opinion in the first major video game case was written in 2001 by Judge Richard A. Posner of the United States Court of Appeals for the Seventh Circuit. In blocking an Indianapolis ordinance that would have regulated public game arcades, he wrote that exposure to imaginary violence — whether in “The Odyssey,” “War and Peace” or Ultimate Mortal Kombat 3 — can play an important role in the development of a child’s moral, social and political outlook.
  4. Added Aug 08, 2007 by katiebda and 1 other
    Glasure's first online game was Everquest and her avatar was female. But all anyone noticed were her pixel breasts, and this despite her considerable gaming expertise. Fed up, she switched digital identities. "And I picked the biggest, blackest guy I could find," she says. She called him Stygion Physic — Stygion from the River Styx, Physic for healing. That's the closest she could get to "Bad Medicine" in the game, City of Heroes. And with her change of avatar, her pleasure in the game changed. "When I play this big guy, everybody listens to me," she says. "Nobody argues with me. If there's a group of people standing around, I say, 'OK, everybody follow me!' And they do. No questions asked."
  5. Added Feb 06, 2007 by katiebda and 1 other
    Henry posts his own and others' (e.g. danah boyd) responses to Clay Shirky's critique of Second Life. Henry bills himself the optimist & Clay the cynic when it comes to SL & virtual worlds.
  6. Added Feb 06, 2007 by katiebda
    I have never believed that SL is going to be a mass movement in any meaningful sense of the term. SL interests me as a particular model of participatory culture. SL embodies a new mixed media ecology in which institutions with very different levels of power, wealth, and influence co-exist in a shared virtual space creating more equivalence in terms of their relationship to the media landscape.
  7. Added Feb 06, 2007 by katiebda
    Reasons why people play games: exploration & growth, land-rush mentality, bragging rights that come with being the first to reach a level
  8. Added Feb 06, 2007 by katiebda
    In Mr. Ackerman’s view, teaching video-game development has few downsides. One challenge arose, though, when some students started lending their daily class worksheets to classmates. “We commonly refer to that as ‘cheating,’ ” he said. “They were obviously missing the point of going through the requirements of learning the ins and outs of the software so they can better manipulate the code.” The teacher now requires students to hand in their worksheets at the end of class.
  9. Added Feb 06, 2007 by katiebda
    Epistemic games are computer games that can help students learn to think like engineers, urban planners, journalists, architects, and other innovative professionals, giving them the tools they need to survive in a changing world. Epistemic games are games that help players learn the ways of thinking–the epistemologies–of the digital age.
  10. Added Feb 06, 2007 by katiebda and 1 other
    For the past 10 years, David Williamson Shaffer, Associate Professor at University of Wisconsin-Madison, has been creating and researching the effects of computer games that immerse kids in virtual worlds that require them to solve real-world problems of specific professions.
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