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  1. Added Sep 05, 2008 by xiuli and 3 others
  2. Added Jul 18, 2008 by kse
    What would happen if you gave thousands of students around the world a single pad of Post-it® Notes and challenged them to innovate... in one week! What would they do? How would they use their imaginations? What would they create? This is the story behind the first film in the documentary series imagine it!
  3. Added Jul 18, 2008 by kse
    In the early 1970s at the MIT Artificial Intelligence Lab, Minsky and Seymour Papert started developing what came to be called The Society of Mind theory. The theory attempts to explain how what we call intelligence could be a product of the interaction of non-intelligent parts. Minsky says that the biggest source of ideas about the theory came from his work in trying to create a machine that uses a robotic arm, a video camera, and a computer to build with children's blocks. In 1986 Minsky published a comprehensive book on the theory which, unlike most of his previously published work, was written for a general audience (Robotics). In November 2006, Minsky published The Emotion Machine, a book that critiques many popular theories of how human minds work and suggests alternative theories, often replacing simple ideas with more complex ones. Recent drafts of the book are freely available from his webpage.[5]
  4. Added Jul 18, 2008 by kse
    Minsky's The Emotion Machine (2006) - the book made available on wikipedia
  5. Added Jul 18, 2008 by kse
    This chapter will develop the idea that each person has many different ways to think. One could ask why we have so many of those, and one answer would be that our ancestors lived through a host of varied environments, each of which required ways to deal with different conditions and constraints. Then, because we never discovered one uniform scheme that could meet all our needs, we retained large parts of that collection of methods for coping with different situations.
  6. Added Jul 18, 2008 by kse
    HE EMOTION MACHINE Commonsense Thinking, Artificial Intelligence, and the Future of the Human Mind WHO'S BLOGGING? Read what bloggers are saying about this article. Science and Evolution - Books and Reviews Science and Evolution - Books and Reviews Full List of Blogs (2 links) » Most Blogged About Articles On washingtonpost.com | On the web SAVE & SHARE ARTICLE What's This? Digg Google del.icio.us Yahoo! Reddit Facebook By Marvin Minsky Simon & Schuster. 387 pp. $26 Writers about the human mind generally fall into three camps: philosophers, psychologists and others who weave elaborate theories about the mind without any reference to the brain; neuroscientists who attempt to link mind matters with brain states; and, finally, members of the computer science and artificial intelligence (AI) communities who suggest that it's possible to replicate human thinking in a machine. Marvin Minsky, professor of electrical engineering and computer science at the Massachusetts Institute of Technology and an early pioneer in developing artificial intelligence, is an eminent denizen of the third camp.
  7. Added Jul 18, 2008 by kse
    Dialogue Box allows a teacher to pose a question, suggest a 'yes' and a 'no' response and then ask students to create an avatar and place themselves on the spectrum of opinion.
  8. Added Jul 18, 2008 by kse
    Stephen spent around a quarter of a century building Ultralab, which established an exceptional, unique, reputation as a world leading learning technology research centre. He has been a professor for 18 years, including nowadays a number of visiting chairs too, he joined the CEMP team in late 2007 as Professor of New Media Environments. Email: stephen@cemp.ac.uk
  9. Added Jul 18, 2008 by kse
    Prof. Stephen Heppell: "Europe's leading online education expert" Microsoft 2006. "Europe's leading online education guru" Guardian 2004. "The most influential academic in recent years in the filed of technology and innovation" the Department for Education and Skills. UK, 2006 Stephen has very considerable experience in policy, research, practice, new technologies, learning and more. He enjoys global respect. Stephen leads the collegiate Learnometer team, and the project.
  10. Added Jul 18, 2008 by kse
    Over 25 years I've had a lot of involvement in the design of virtual communities on-line and in the design of physical learning spaces like schools, companies, communitiy centres and colleges. I now get heaps of requests for help in these areas, which I am delighted to offer, but have assembled this site as a "primer" for anyone exploring these design issues."
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