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  1. Added Oct 08, 2008 by mniemitz
    In Lesson Plans, a group of teachers chronicle their experiences during the first weeks of the school, offering first hand accounts of today's classroom challenges from diverse perspectives.
  2. Added Sep 23, 2008 by mniemitz
    Design across media with Adobe Creative Suite 4 AdobeĀ® Creative SuiteĀ® 4 delivers tightly integrated software and services that measurably improve productivity and enable you to produce richly expressive work in print, web, interactive, video, audio, and mobile.
  3. Added Sep 23, 2008 by mniemitz
    Technology integration is a key mechanism for augmenting student learning while teaching students essential digital communication skills that will help them become lifelong learners in the digital age. The projects and assessment methods provided here are from the Teacher Resource DVD that currently ships with the Adobe Digital School Collection and the AdobeĀ® PhotoshopĀ® Elements 7 and Adobe PremiereĀ® Elements 7 bundle.
  4. Added Sep 23, 2008 by mniemitz
    The Digital Video project-based curriculum develops career and communication skills in video production, using Adobe tools. You can use the Digital Video curriculum in career and technical education courses as well as courses involving video use in academic courses.
  5. Added Sep 23, 2008 by mniemitz
    Digital Design is a year-long curriculum guide that develops ICT skills in web design and production using Adobe web tools. You can use Digital Design in career and technical education courses as well as general web design classes
  6. Added Sep 23, 2008 by mniemitz
    Visual Design is a year-long, project-based curriculum that develops ICT, career, and communication skills in print and graphic design using Adobe tools. You can use the Visual Design curriculum in career and technical education courses and in courses involving photography, graphic design, and English/language arts
  7. Added Sep 16, 2008 by mniemitz
    Teens, Video Games and Civics - Report from the Pew Internet and American Life Project
  8. Added Sep 16, 2008 by mniemitz
    Forget differences in race, income or ethnicity--virtually all American teens play video games. That's the verdict of a new study from the Pew Internet and American Life Project that renders the digital divide almost nonexistent when it comes to video games, including computer, console and mobile games.
  9. Added Sep 02, 2008 by ut.ed.librarian and 3 others
    Welcome to Classroom20.com, the social network for those interested in Web 2.0 and collaborative technologies in education.
  10. Added Aug 17, 2008 by mniemitz
    Yet as a new school year begins, the time may have come to reconsider how large a role technology can play in changing education. There are promising examples, both in the United States and abroad, and they share some characteristics. The ratio of computers to pupils is one to one. Technology isn’t off in a computer lab. Computing is an integral tool in all disciplines, always at the ready.
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