Teens, Video Games and Civics - Report from the Pew Internet and American Life Project
Forget differences in race, income or ethnicity--virtually all American teens play video games. That's the verdict of a new study from the Pew Internet and American Life Project that renders the digital divide almost nonexistent when it comes to video games, including computer, console and mobile games.
Educators nationwide have been considering the idea of placing more video
games in schools as a way to improve America’s education system.
Last week Turbine Inc. opened The Lord of the Rings Online: Shadows of Angmar, a hugely-multiplayer game that brilliantly melds fun gameplay with a plausible imagining of part of Tolkien’s world. It is a major achievement of interactive storytelling, the first game truly worthy of the “Lord of the Rings” franchise and a must-play for just about anyone with an interest in Tolkien or the future of online entertainment.
Neuroscientist Ryuta Kawashima promotes the idea that computer games can boost the ageing brain — but others in the field remain sceptical. Ichiko Fuyuno investigates.
It is a scene being repeated across the country as schools deploy the
blood-pumping video game Dance Dance Revolution as the latest
weapon in the nation’s battle against the epidemic of childhood obesity.
While traditional video games are often criticized for contributing to the
expanding waistlines of the nation’s children at least several hundred
schools are now using DDR.
Game controllers come in many forms — so why not an exercise bike? The Smart Cycle from Fisher-Price is a child-size stationary bicycle that hooks up to a TV. The idea is to get your preschooler off the floor and pedaling to drive over letters on the screen while avoiding potholes.
From sound to fury, video-game enthusiasts can be truly immersed in
an alternate reality, but they need more than just a PC or a game
console for that experience. Enter a number of developers, who have
adapted off-the-shelf products to make game play more realistic and to
offer the promise of giving players a leg up on the competition.
After a slow start, cellphone games are getting a fresh look from companies that want to capitalize on the abundance of cellphones, now estimated at more than two billion worldwide.
Two university professors have combined their knowledge of science and videogames to create a game that helps students learn chemistry.