On one hand, virtually anyone can start broadcasting songs online; on the other, if regulations are set up early enough, these new broadcasters present a much-needed revenue stream.
Online virtual worlds could soon be accessible to blind people thanks to research by students at IBM in Ireland.
So, there I was: old enough to remember Voltron, beer in hand, sitting with my laptop, surrounded by (presumed) preteens. Club Penguin plopped me in the town center. Forty or so birds were milling about. Some were dancing, others throwing snowballs. As I gazed upon this scene, I remembered something that I had once read: If your body could stay the same as it was at 12, you would live for hundreds of years. But what about your mind? What if it stayed locked at 12? Club Penguin offers that deeply trippy experience.
The social networking site Facebook from afar can look a lot like college, with cliques and the familiar range of personalities. In another imitation of college life, the Facebook campus is wrestling with the contentious issue of speech codes.
Northwestern University psychologist comes under fire for research on transgender women and is hounded online by critics.
Digital media allows us to make both dramatic and subtle changes to our self-representations with an ease not available elsewhere. These changes can greatly affect how we interact with others in virtual environments. For example, facial and behavioral mimicry can make us more likeable and persuasive. In addition to gaining social advantages, our avatars (digital representations of ourselves) can also change how we behave. This occurs via conforming to expected behaviors of the avatar - a process referred to as the Proteus Effect.
I'll admit, being a female gamer can have it's advantages sometimes. However, the majority of the time, these advantages leave me feeling disgusting and somehow taken advantage of, not a fun way to feel while trying to play a game for fun. The advantages I refer to are the attention, but more importantly, the presents and gold you can receive by being a female gamer in World of Warcraft. But these advantages (of receiving gold from male gamers) soon turn into feeling yucky in general and sometimes worse.
The outbreak of "Corrupted Blood" indicates that specialists trying to predict what the next pandemic will look like might make use of a real-world laboratory - the culture of online gamers.
How well I remember the day I that created my warrior. I had seen a gnome walking around with an adorable name, a cute hat, and all that plate armor much too big for her, and I was suddenly inspired with a character idea that I just had to make real. As a roleplayer, I was fiercely excited to play this undauntedly brave gnome who would proclaim in an adorably child-like voice: "I am NOT cute! I'm the most fearsomest warrior you'll ever see!"
CHILDREN who spend hours playing computer games may actually be doing themselves some good, according to a controversial three-year university study published yesterday.
Online role-playing games - where players compete against other, unseen players - may give young people vital lessons in learning about other races, the opposite sex and those with disabilities.