An instructional technology organization specializing in professional development, youth programs and curriculum development
Tutorial for building a storyboard for a web site
3 storyboard examples and some descriptive guidance
This paper mostly deals with multimedia storyboarding tools (which could include Flash!), but also deals with the basic concepts of storyboarding and why this is a useful practice regardless of whether it is done with pencil and paper or on a computer.
Marc Prensky is an internationally acclaimed speaker, writer, consultant, and designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw-Hill, 2001), the founder and CEO of Games2train (whose clients include IBM, Nokia, Pfizer, the US Department of Defense and the LA and Florida Virtual Schools) and creator of the sites www.dodgamecommunity.com and www.socialimpactgames.com .
Our work explores what it means to learn and change as a result of experiences in everyday environments including museums, commercial and community settings, on the web, and at home. We connect academic theory and real world practice. Our research focuses on relationships between learners, mediators, environments, and experiences.
Our Mission is to ensure that all children, youth, and families have access to high quality programs, activities, and opportunities during non-school hours.
We believe that it is critically important for all children, from all backgrounds, to grow up knowing how to design, create, and express themselves. We are inspired by the ways children learn in kindergarten: when they create pictures with finger paint, they learn how colors mix together; when they create castles with wooden blocks, they learn about structures and stability. We want to extend this
'Kids' Informal Learning with Digital Media: An Ethnographic Investigation of Innovative Knowledge Cultures' is a three year collaborative project funded by the John D. and Catherine T. MacArthur Foundation. Carried out by researchers at University of Southern California and University of California, Berkeley, the digital youth project explores how kids use digital media in their everyday lives.
Established in 1986 as a not-for-profit learning research and development organization, the Institute for Learning Innovation is dedicated to changing the world of education and learning by understanding, facilitating, advocating and communicating about free-choice learning across the life span.