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How learning in the classroom is changing and why Professor Chris Dede and his team are on a non-crusade to figure out how all of the pieces fit together.
The ninth Learnitology Podcast from Notre Dame is part five of a series on the 2006 Horizon Report. "Augmented Reality" displays visual information over a view of the real world. Use "Enhanced Visualization" to create a 3-D virtual space or fabricate an o
While appropriate as an initial focus, it is time that the educational community move beyond an emphasis on 1:1 computing (each child having his/her own personal computer) to a vision of a handheld-centric classroom, where each child not only has his/her own personal, handheld computer, but also has access to networked PCs, probeware, digital cameras, etc. Such a classroom digital infrastructure, we argue, uniquely supports project-based learning, where children can engage in multi-week, multi-media, multi-subject, collaborative efforts. With the rapid emergence of low-cost handheld devices, the realization of this vision--and its associated educational affordances-- is literally possible tomorrow in our children's classrooms. Thus, it is imperative that the educational community engages in extended conversations, now, about the range of teaching and learning opportunities that the handheld-centric classroom makes possible. Our article is a contribution to that discussion.
Media experts say that cellphones, the Swiss Army knives of technology,
are quickly heading in this direction. New technology, already in use in
parts of Asia but still in development in the United States, allows the
phones to connect everyday objects with the Internet.
The Augmented Reality Project Website for T561
Harvard, MIT, and U. of Wisconsin partner under the US Department of Education's Star Schools grant to test the effects of handheld computer augmented reality simulations in the k-12 classroom.