Summer 2008
The Role of Development Concepts in the History of Gestalt Theory: The
Work of Kurt Koffka
by Mitchell G. Ash
There used to be four common life phases: childhood, adolescence, adulthood and old age. Now, there are at least six: childhood, adolescence, odyssey, adulthood, active retirement and old age. Of the new ones, the least understood is odyssey, the decade of wandering that frequently occurs between adolescence and adulthood.
Gapminder is a non-profit venture for development and provision of free software that visualise human development. This is done in collaboration with universities, UN organisations, public agencies and non-governmental organisations.
Inspired by Phil Haack’s article 19 Eponymous Laws of Software Development, I decided to collect laws, axioms and rules pertaining to mainstream software development and put them in a nice, easy-to-read table.
The book is tentatively titled Project Patterns: From Adrenalin Junkies to
Template Zombies. It’s a series of nearly 100 short essays on project
patterns for good and bad. If they are healthy patterns, we talk about
how you promote them within the organization. If they are
dysfunctional, we tell you how to stop them.
The contrast between Edward and George's childhoods is highlighted in a report which warns that the mental health of 21st-century children is at risk because they are missing out on the exposure to the natural world enjoyed by past generations. The report says the change in attitudes is reflected in four generations of the Thomas family in Sheffield.
Last week, the UK Children’s Society published a report, The Good Childhood Inquiry, which caused a splash with its claims that children are becoming hostages to parental fears.