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1voteIn looking at parents and teenagers together we found that teens are likely to view technology devices more positively than their parents. Parents and teens tend to own a similar number of technology devices (2-3), but the type of devices differ.
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1voteThe MacArthur Foundation launched its five-year, $50 million digital media and learning initiative in 2006 to help determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life.
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3voteSeymour Papert of the MIT Media Lab has much to contribute. This page talks about current work.
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4voteClassroom20.com, is a social networking site for those interested in Web 2.0 and collaborative technologies in education. They are especially focused being usable for "beginners". There is a way to search by subject area and a big focus on digital tools.
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1voteMarc Prensky is an internationally acclaimed speaker, writer, consultant, and designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw-Hill, 2001), the founder and CEO of Games2train (whose clients include IBM, Nokia, Pfizer, the US Department of Defense and the LA and Florida Virtual Schools) and creator of the sites www.dodgamecommunity.com and www.socialimpactgames.com .
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