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  1. Added Nov 21, 2008 by cherylforman
    Howard Gardner is considering how involvement in digital media is shaping the morality of children and teens.
  2. Added Nov 21, 2008 by cherylforman
    New MacArthur report on teens and new media. There's a two page summary of the findings of the three year research project into kids' informal learning with digital media, a white paper, and the complete text of the forthcoming book, Hanging Out, Messing Around, Geeking Out: Living and Learning with New Media.
  3. Added Nov 06, 2008 by jinsilmock
    A new method from Tennessee State University emphasizes the use of digital media in education.
  4. Added Oct 03, 2008 by ssunjlee
    Five years from now more than a third of these children will fail to attain the literacy and necessary 21st-century skills to engage with school. They thus will risk spiraling on a tragic trajectory toward academic failure and economic insecurity.
  5. Added Aug 12, 2008 by jmoulton and 3 others
    Ed.VoiceThread is a secure collaborative network designed for the K-12 academic environment. Using one simple tool, educators and students can collaborate around almost any tpe of media via voice, text, webcam and drawing commentary, all within a secure environment.
  6. Added Jan 07, 2008 by uma
    A panel of experts tackled the relationship between digital media and education yesterday at the Brattle Street Theater. According to the panel, while digital media presents excellent opportunities for education, its effectiveness will depend on overcoming the debate over its use in the classroom.
  7. Added Dec 21, 2007 by uma and 1 other
    From birth, today?s kids learn about the world in a completely different way than previous generations did. Experts discuss the advantages -- and what has been lost.
  8. Added Dec 10, 2007 by uma
    The Sandbox Summit is a series of conferences exploring how technology is changing the ways kids play, learn, and connect in a digital world.
  9. Added Nov 19, 2007 by fsheahan
    The MacArthur Foundation launched its five-year, $50 million digital media and learning initiative in 2006 to help determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life.
  10. Added Aug 03, 2007 by uma
    LAS VEGAS (AP) -- Media players in personal computers have serious vulnerabilities that could allow online criminals to attach malicious code and infect computers without the user's knowledge, a researcher said Thursday.
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