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  1. Added Nov 03, 2008 by dmby
    SF Chronicle article on the growing market for so-called 'self-help' games, which focuses on a trend of interactive self-improvement, mainly on the popular Nintendo DS.
  2. Added Oct 27, 2008 by dmby
    Shigeru Miyamoto talks about his career at Nintendo, the creative process related to developing software, and tapping the potential of imagination and non-gamers.
  3. Added Oct 25, 2008 by rozgater
    This article is written by a student at High Tech High, a technology school in San Diego which aims to make technology a productive force for learning. The whole website is strongly student-centric, and they are keen to show examples of how they socialise and learn without always relying on technology. Is this the way forward?
  4. Added Oct 03, 2008 by amaechi
    Is technology stealing our collective soul?
  5. Added Oct 03, 2008 by amaechi
    Augmented and Virtual realities' immense potential in the field of medicine (surgery) for pedagogical and practicing purposes
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