Opening Up Education:
The Collective Advancement of Education through Open Technology, Open Content, and Open Knowledge
The purpose of this public wiki is to collect and share resources linking Computer and Information Technology with Differentiated Instruction.
All educators are invited and encouraged to contribute and edit as well as reading and using the ideas and strategies found here.
Embrace wireless technology in the classroom. If you don't have the budget to buy expensive polling hardware, Poll Everywhere is a great, cheap tool to add a new dimension to your lessons. Ask a poll question, have your students or participants text their answer using their cell phones. Then watch an instant graph compile, tallying your votes. Encourages participation
"Doubts about whether poor, rural children really can benefit from quirky little computers evaporate as quickly as the morning dew in this hilltop Andean village, where 50 primary school children got machines from the One Laptop Per Child project six months ago."
A conversation with Jeremy Roschelle about technology in K-12 math and science education.
In a new report, Maximizing the Impact: "The Pivotal Role of Technology in a 21st Century Education System", the State Educational Technology Directors Association (SETDA), the International Society for Technology in Education (ISTE) and the Partnership for 21st Century Skills urged renewed emphasis on technology in education.
The content and technology are continually changing. This article reminds us that learners are also changing. For the past decade, faculty who won awards for teaching expressed concern that they could no longer hold the attention of their students. John Seely Brown, Chief Scientist at Xerox and director of its Palo Alto Research Center, hired 15 year olds to design future work environments and learning environments. He observed that the students did not conform to the traditional image of learners as permissive sponges. It requires us to rethink and redesign education for the Digital Age.
Cool visualization tools for both numerical and text data.
"Models, like myths and metaphors, help us to make sense of our world. Whether derived from whim or from serious research, a model offers its user a means of comprehending an otherwise incomprehensible problem. An instructional design model gives structure and meaning to an I.D. problem, enabling the would-be designer to negotiate her design task with a semblance of conscious understanding."
The Early Childhood Technology Literacy Project is an instructional project in Montgomery County Public Schools funded by the Technology Literacy Challenge Fund. It has won many awards including the 2000 Computerworld Smithsonian Award in the Education and Academia category and has been recognized as a best practice by the Maryland Business Roundtable. The instructional focus of this project is to integrate technology into instruction and increase early childhood students' skills in reading and writing. This supports Montgomery County's Reading Initiative kindergarten through third grade. This project was designed to help school teams, including classroom teachers, specialists, and instructional assistants work cooperatively to develop, plan and deliver exemplary reading and writing instruction using instructional technology. The Early Childhood Technology Literacy Project was founded by Bonny Chambers and Dara Feldman. It is now maintained by Leticia Barr and Jimmy Sweeney.