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  1. Added Dec 10, 2007 by fsheahan
    HistoriCanada is a mod pack for Civ3 Conquest v1.22 and Civ3 Complete that is based on the History of Canada. It is intended as a playable fun addition to the Civilization game with a wealth of custom Canadian content. It’s very much a game of ‘What if ...?”; where players can toy with outcomes, now etched in history, but once hanging in the balance.
  2. Added Nov 26, 2007 by brasst and 3 others
    Absurd Math is an interactive mathematical problem solving game series. The player proceeds on missions in a strange world where the ultimate power consists of mathematical skill and knowledge. Many of the pages have hidden clues and areas. Anytime a player needs help, they may email our staff for assistance. We try to respond within two days. Teachers and parents, email us for answer keys.
  3. Added Nov 26, 2007 by brasst and 1 other
    How can we make sure that our kids are learning to be creative thinkers in a world of global competition? Epistemic games are computer games that can help players learn to think like engineers, urban planners, journalists, architects, and other innovative professionals, giving them the tools they need to survive in a changing world.
  4. Added Nov 19, 2007 by fsheahan
    The MacArthur Foundation launched its five-year, $50 million digital media and learning initiative in 2006 to help determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life.
  5. Added Nov 12, 2007 by fsheahan
    HAGames is a site that takes online educational games and makes them available to kids around the globe, adding fun features for playing with and competing against friends, and even offering killer prizes for the best of the best. Did you ever think learning math or science could be this rewarding?
  6. Added Nov 12, 2007 by fsheahan
    This site contains interactive activities, games, and lesson plans for 4th-8th graders to explore the roots of Maryland history. The goal of this site is to help users take that all-important step in the study of history: to move from reading about the past to imagining, internalizing, and reliving life as it used to be.
  7. Added Nov 05, 2007 by fsheahan and 1 other
    The Education Arcade explores games that promote learning through authentic and engaging play. TEA's research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players.
  8. Added Oct 16, 2007 by fsheahan
    Karl Kapp's website has several podcasts and articles on eLearning and the use of games in education.
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