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  1. Added Oct 08, 2008 by amarjit and 1 other
    109 Middle Schools in New York are trying out Dimension M, a video game that tests students in algebra.
  2. Added Oct 08, 2008 by amarjit
    Some game designers are using video games to encourage reading. Players read a book to answer questions that are a key component of the video game.
  3. Added Oct 02, 2008 by amarjit
    This article describes virtual manipulatives and how they can be helpful in learning abstract math concepts. Virtual manipulatives are different from pictures and computer models because of their interactive attributes and manipulability.
  4. Added Sep 09, 2008 by chris_dede
    New federal research center authorized, but does not yet have an appropriation
  5. Added Sep 02, 2008 by ut.ed.librarian and 3 others
    Welcome to Classroom20.com, the social network for those interested in Web 2.0 and collaborative technologies in education.
  6. Added Aug 17, 2008 by mniemitz
    Yet as a new school year begins, the time may have come to reconsider how large a role technology can play in changing education. There are promising examples, both in the United States and abroad, and they share some characteristics. The ratio of computers to pupils is one to one. Technology isn’t off in a computer lab. Computing is an integral tool in all disciplines, always at the ready.
  7. Added Aug 11, 2008 by gutman_librarians
    This EDUCAUSE paper discusses the educational uses of the Wii video game system.
  8. Added Jun 10, 2008 by mniemitz and 1 other
    Education advisors for presumptive presidential nominees John McCain (R) and Barack Obama (D) outlined the candidates' stances on key issues June 6, with both emphasizing a larger role for technology in schools.
  9. Added May 08, 2008 by emusictech
    Portfolio of film music created by Ted Smoker. He composed soundtracks for existing television commercials.
  10. Added Apr 30, 2008 by ut.ed.librarian
    eLearning Papers is a digital publication created as part of the elearningeuropa.info portal. The portal is an initiative of the European Commission to promote the use of multimedia technologies and Internet at the service of education and training.
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