Findings from the National Survey of Student Engagement (NSSE) show that technology is playing a major role in communication between students and professors at four-year colleges nationwide.
This blog provides summaries of responses from a study about
engagement and motivation in Massively Multiplayer Online Role-Playing
Games (MMORPGs)
Opportunities for engagement in civic education activities in the classroom (simulations, etc.) has a major impact on future civic and political involvement.
Challenge Based Learning is an engaging multidisciplinary approach to teaching and learning that encourages students to leverage the technology they use in their daily lives to solve real-world problems.
A comic account of coping with the iPhone. This author is surely not engaged with the device.
A company gives a Top 10 list of games based on engagement, not sales. An interesting look at what people are doing with their spare time, as opposed to what sales figures suggest.
The Third Edition of Jason S. Wrench, Virginia Peck Richmond, and Joan Gorham's text Communication, Affect, & Learning in the Classroom is made freely available to everyone. Please feel free to read, share, and use in your own practice or teaching. Just follow the link to the PDF copy of the e-book. This work is licensed under the Creative Commons Attribution-Noncommercial-No Derivative Works 3.
A number of universities are using their Second Life presence to engage and attract potential students.
This blog has an embedded video that has a theme on the need for motivation and engagement in learning with technology.
Here is an article that discusses how WoW can be used by executives to train employees and develop their creative skills, increase motivation, and build a team-oriented environment.