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  1. Added May 08, 2009 by sanchye
    Findings from the National Survey of Student Engagement (NSSE) show that technology is playing a major role in communication between students and professors at four-year colleges nationwide.
  2. Added May 03, 2009 by amarjit
    This blog provides summaries of responses from a study about engagement and motivation in Massively Multiplayer Online Role-Playing Games (MMORPGs)
  3. Added Apr 23, 2009 by adreier
    Opportunities for engagement in civic education activities in the classroom (simulations, etc.) has a major impact on future civic and political involvement.
  4. Added Apr 08, 2009 by padysuren
    Challenge Based Learning is an engaging multidisciplinary approach to teaching and learning that encourages students to leverage the technology they use in their daily lives to solve real-world problems.
  5. Added Apr 06, 2009 by shilpa.patwardhan
    A comic account of coping with the iPhone. This author is surely not engaged with the device.
  6. Added Mar 23, 2009 by jbrookover
    A company gives a Top 10 list of games based on engagement, not sales. An interesting look at what people are doing with their spare time, as opposed to what sales figures suggest.
  7. Added Mar 23, 2009 by shilpa.patwardhan
    The Third Edition of Jason S. Wrench, Virginia Peck Richmond, and Joan Gorham's text Communication, Affect, & Learning in the Classroom is made freely available to everyone. Please feel free to read, share, and use in your own practice or teaching. Just follow the link to the PDF copy of the e-book. This work is licensed under the Creative Commons Attribution-Noncommercial-No Derivative Works 3.
  8. Added Mar 08, 2009 by denisse
    A number of universities are using their Second Life presence to engage and attract potential students.
  9. Added Mar 03, 2009 by sanchye and 1 other
    This blog has an embedded video that has a theme on the need for motivation and engagement in learning with technology.
  10. Added Mar 01, 2009 by denisse
    Here is an article that discusses how WoW can be used by executives to train employees and develop their creative skills, increase motivation, and build a team-oriented environment.
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