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  1. Added Sep 18, 2008 by jenn.m.stevens
    Links to games that deal with social issues; including Play the News and Free Rice. Warning: Free Rice is addictive!!!
  2. Added Sep 18, 2008 by jenn.m.stevens
    "Serious games" that are based on the work of Nobel Prize winners
  3. Added Jan 24, 2008 by uma
    Pope Benedict XVI has called on the media to underpin its work with ethical considerations and do more to promote the "dignity of the human being".
  4. Added Sep 17, 2007 by trustteam
    They used the Internet to encourage people to wear pink and bought 75 pink tank tops for male students to wear. They handed out the shirts in the lobby before class last Friday — even the bullied student had one. INTERNET USED TO STOP BULLYING OFFLINE.
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  5. Added Sep 01, 2007 by longpd
    Warning, Suspension, Banishment Second Life is a complex society, and it can take some time for new Residents to gain a full understanding of local customs and mores. Generally, violations of the Community Standards will first result in a Warning...
  6. Added Sep 01, 2007 by longpd
    guides
  7. Added Aug 22, 2007 by trustteam and 1 other
    The US National Cyber Security Alliance (NCSA) has called on state leaders to work with schools and colleges to ensure that cyber-security, online safety and ethics lessons are integrated into every classroom.
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  8. Added Aug 20, 2007 by trustteam
    Two researchers at the University of Nebraska at Lincoln have completed a study on “deception in cyberspace,” and they’ve hit on something pretty interesting: In text-based chat rooms, people who are lying generally get anxious. But in virtual worlds that let people create avatars, that edginess seems to fade away. “This suggests that ‘wearing a mask’ in cyberspace may reduce anxiety in deceiving others,” the researchers conclude.
  9. Added Aug 14, 2007 by trustteam
    But as games have grown in complexity, so has cheating. Massive online games such as EverQuest and Final Fantasy involve thousands of strangers playing simultaneously, striving to obtain virtual assets that have real-world value (by some estimates several billion dollars' worth). Cheating in these games can be at once harder to identify and more troubling.
  10. Added Aug 14, 2007 by trustteam
    A group of Los Angeles high school students recently created a version of Pacman that is based on people that they have interacted with in their Pico-Union and Koreatown neighborhoods. (See the games here). This fact alone - that is, their choice of characters - suggests that the games will be quite different than any games these kids have ever played.
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