It’s noon and you’ve still got 1,000 words to type. That might not seem like much, but it’s been months since you’ve last worked on your dissertation and distractions are plentiful. To make matters worse, your girlfriend, Violet, says she’s out the door and flying back to Australia if you don’t finish the paper by the end of the day.
What’s your next move?
Examples of how some publishers use video games in conjunction with books and the debate around whether this attracts children to reading or whether it provides an alternative to reading.
This blog shares about "Fantastic contraption" which is a web-based video game that teaches the principles of physics through experimentation, problem-solving and hypothesizing. It has a link to the game.
WolfQuest is a game that motivates players to learn about how wolves survive, thereby absorbing a series of lessons about the animals' biology and their interactions with other wolves, prey and their environment.
An up-to-date study on teen gaming use, specifically focusing on social gaming and how it relates the civic outcomes of politics and protests.
Spore is a commercial game that illustrates the promise and perils of using a game designed for entertainment as an educational resource
Vocabulary Builder and Feed the Hungry
I haven't went all the way through this, but it is a pretty neat vocabluary builder.
Multiple choice vocab test. If you get it wrong, the words get easier. If you get it right, they get harder. There are levels from 0-50. For every correct answer, the site donates 20 grains of rice to developing countries. You see your progress as the rice bowl fills!
A gaming religion as a commentary on "real" religion. Sophomoric, but
actually kinda interesting... (follow the plotline through for the next few
weeks from this point)
When Krista-Lee Malone, a student at the University of Wisconsin in Milwaukee, did a study of the impact of voice chat on online worlds, women all told her they were treated differently once other players could hear their voices. Yet in a study of WoW, those who used text-only chat experienced "drops in trust and happiness" amongst their fellow players; those who used voice chat did not.