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  1. Added Mar 30, 2007 by brasst
  2. Added Mar 30, 2007 by brasst
    List of gaming research
  3. Added Mar 30, 2007 by brasst
    Together with the Institute for the Future of the Book, I created this website as a way to think to about games. Games, as in computer games, are the subject of my next book, GAM3R 7H30RY. I am interested in two questions. 1. can we explore games as alleg
  4. Added Mar 30, 2007 by brasst and 1 other
    Epistemic games are computer games that can help students learn to think like engineers, urban planners, journalists, architects, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a deca
  5. Added Mar 30, 2007 by brasst
    David Williamson Shaffer, an education science professor at the University of Wisconsin-Madison, says schools should use games to prepare children to compete in the work force, where juggling technology is a daily requirement.
  6. Added Mar 30, 2007 by brasst
  7. Added Mar 30, 2007 by brasst
  8. Added Mar 30, 2007 by katiebda and 1 other
  9. Added Mar 30, 2007 by brasst
  10. Added Mar 30, 2007 by brasst
    Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are primarily intended for an audience outside of primary or secondary education. S
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