Together with the Institute for the Future of the Book, I created this website as a way to think to about games. Games, as in computer games, are the subject of my next book, GAM3R 7H30RY. I am interested in two questions. 1. can we explore games as alleg
Epistemic games are computer games that can help students learn to think like engineers, urban planners, journalists, architects, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a deca
David Williamson Shaffer, an education science professor at the University of Wisconsin-Madison, says schools should use games to prepare children to compete in the work force, where juggling technology is a daily requirement.
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are primarily intended for an audience outside of primary or secondary education. S