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1voteNichole Pinkard director of Innovation, Urban Education Institute, University of Chicago, and founder of the Digital Youth Network, brought together educators and developers working in digital media and learning as part of a set of convenings sponsored by The John D. and Catherine T. MacArthur Foundation. Pinkard invited MacArthur grantees and others who are creating schools, tools, learning environments, curriculum and assessments to work on building a common language and finding collaborative opportunities across the work. We interviewed two of the educators from this two-day event held at the Carnegie Foundation in March, 2009.
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1voteExperts say digital games can help students grasp difficult concepts, but warn against seeing them as ‘silver bullet’ solutions.
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1voteMarc Prensky is an internationally acclaimed speaker, writer, consultant, and designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw-Hill, 2001), the founder and CEO of Games2train (whose clients include IBM, Nokia, Pfizer, the US Department of Defense and the LA and Florida Virtual Schools) and creator of the sites www.dodgamecommunity.com and www.socialimpactgames.com .
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