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  1. Added Dec 15, 2007 by ljsylvan and 1 other
    Gamelab Institute of Play promotes GAMING LITERACY--the play, analysis, and creation of games--as a foundation for learning, innovation, and change in the 21st century. Through a variety of programs centered on game design, the Institute of Play engages audiences of all ages, exploring new ways to think, act, and speak through gaming in a social world. Participants call themselves writers, designers, readers, performers, teachers, and students. We just call them gamers.
  2. Added Dec 13, 2007 by brie
    Computer Games to impact social change
  3. Added Sep 28, 2007 by amo
    Mission is to motivate the active participation of elementary students in digital online tech
  4. Added Sep 01, 2007 by longpd
    Serious Games Summit web page
  5. Added Jul 01, 2007 by trustteam and 2 others
    As The History Channel prepares to launch the second season of the aerial combat series “Dogfights,” Kuma Games said that it will be releasing online games that will let users “re-live” historical battles in conjunction with the TV show.Kuma’s recreations will be first-person shooter/flight simulation affairs based on a modified version of Valve’s Source engine, which was used for Half-Life 2.
  6. Added Jun 29, 2007 by trustteam
    Ever wonder what kids think about games made specifically for them? Have you been dying to know what an eleven-year-old thinks about LocoRoco? Pocketgamer recently spent some time with kid gamers, and got the honest reactions straight from the pint-sized players. Highlights include: * Andrew (10) on Dr. Kawashima's Brain Training -- "I don't like Braining Training. It's like learning, really, like school."
  7. Added Jun 29, 2007 by trustteam
    As The History Channel prepares to launch the second season of the aerial combat series “Dogfights,” Kuma Games said that it will be releasing online games that will let users “re-live” historical battles in conjunction with the TV show. Kuma’s recreations will be first-person shooter/flight simulation affairs based on a modified version of Valve’s Source engine, which was used for Half-Life 2.
  8. Added Apr 30, 2007 by sym
  9. Added Apr 12, 2007 by ialja and 5 others
  10. Added Apr 12, 2007 by amiddlet50
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