Gamelab Institute of Play promotes GAMING LITERACY--the play, analysis, and creation of games--as a foundation for learning, innovation, and change in the 21st century. Through a variety of programs centered on game design, the Institute of Play engages audiences of all ages, exploring new ways to think, act, and speak through gaming in a social world. Participants call themselves writers, designers, readers, performers, teachers, and students. We just call them gamers.
Computer Games to impact social change
Mission is to motivate the active participation of elementary students in digital online tech
As The History Channel prepares to launch the second season of the aerial combat series “Dogfights,” Kuma Games said that it will be releasing online games that will let users “re-live” historical battles in conjunction with the TV show.Kuma’s recreations will be first-person shooter/flight simulation affairs based on a modified version of Valve’s Source engine, which was used for Half-Life 2.
Ever wonder what kids think about games made specifically for them? Have you been dying to know what an eleven-year-old thinks about LocoRoco? Pocketgamer recently spent some time with kid gamers, and got the honest reactions straight from the pint-sized players.
Highlights include:
* Andrew (10) on Dr. Kawashima's Brain Training -- "I don't like Braining Training. It's like learning, really, like school."
As The History Channel prepares to launch the second season of the aerial combat series “Dogfights,” Kuma Games said that it will be releasing online games that will let users “re-live” historical battles in conjunction with the TV show.
Kuma’s recreations will be first-person shooter/flight simulation affairs based on a modified version of Valve’s Source engine, which was used for Half-Life 2.