
A student in Scotland investigates the effects of pollution on the Yangtze River in China. Students in Colorado learning from classroom discussions register their progress using clickers, or individual response systems. And when they're not in school, an astounding number of students spend their off hours playing technology-based games, either in immersive environments that millions of users share or individually on a cell phone. Opportunities abound for squeezing in a bit of learning along with the game-playing.
Although technology can be grand fun, the gee-whiz effect is only part of the story. Its real value lies in the underlying learning effects. Technologies that emphasize peer interactions can aid a collaborative approach to learning, as when soldiers build team function across distances using interactive training simulations. And technologies that place knowledge in the context of what a student already knows can aid learning. But technology is not a magic bullet for education: A fancy bit of electronics distributed without context and support may leave the laptop functioning as a doorstop.
A blog post and a collection of links related to gaming and virtual simulations in the classroom and lessons learned about technology use to be applied to 2009.
Review of an interesting site that features children's stories, with the option to listen, download them to your ipod, or record your own story.
Interview with the creator of the Wii and the future of Wii music.
The military is using a mix of live action video and video games to try and reduce soldier suicide, and to help train leaders to make tough decisions under pressure. Two interesting things: they used video rather than animation to increase realism, and in this game there no necessarily "right" answers - every action has consequences.
The army has found that having burn victims play a 3D virtual reality snowball game has significantly eased their pain.
New book (one of the authors is over at Sloan) describing how businesses are beginning to realize and use the power of games for training and motivation.
Simulation game allows students to virtually invest in real stocks.
Holy smokes! You use your webcam and objects in your house to play computer games- just check it out! Plus, it's free to download- all you need is windows or linux and a webcam! HA!