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  1. Added Sep 18, 2007 by trustteam
    Online virtual worlds could soon be accessible to blind people thanks to research by students at IBM in Ireland.
  2. Added Aug 21, 2007 by trustteam
    Digital media allows us to make both dramatic and subtle changes to our self-representations with an ease not available elsewhere. These changes can greatly affect how we interact with others in virtual environments. For example, facial and behavioral mimicry can make us more likeable and persuasive. In addition to gaining social advantages, our avatars (digital representations of ourselves) can also change how we behave. This occurs via conforming to expected behaviors of the avatar - a process referred to as the Proteus Effect.
  3. Added Aug 21, 2007 by trustteam
    I'll admit, being a female gamer can have it's advantages sometimes. However, the majority of the time, these advantages leave me feeling disgusting and somehow taken advantage of, not a fun way to feel while trying to play a game for fun. The advantages I refer to are the attention, but more importantly, the presents and gold you can receive by being a female gamer in World of Warcraft. But these advantages (of receiving gold from male gamers) soon turn into feeling yucky in general and sometimes worse.
  4. Added Aug 21, 2007 by trustteam
    The outbreak of "Corrupted Blood" indicates that specialists trying to predict what the next pandemic will look like might make use of a real-world laboratory - the culture of online gamers.
  5. Added Aug 16, 2007 by trustteam
    How well I remember the day I that created my warrior. I had seen a gnome walking around with an adorable name, a cute hat, and all that plate armor much too big for her, and I was suddenly inspired with a character idea that I just had to make real. As a roleplayer, I was fiercely excited to play this undauntedly brave gnome who would proclaim in an adorably child-like voice: "I am NOT cute! I'm the most fearsomest warrior you'll ever see!"
  6. Added Aug 16, 2007 by trustteam
    CHILDREN who spend hours playing computer games may actually be doing themselves some good, according to a controversial three-year university study published yesterday. Online role-playing games - where players compete against other, unseen players - may give young people vital lessons in learning about other races, the opposite sex and those with disabilities.
  7. Added Jun 08, 2007 by trustteam
    Live gaming chat is becoming increasingly abusive and crass.
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