Edutopia Magazine's (George Lucas Educational Foundation)predictions about future "hot" trends in public education. Includes moral education, gaming, netiquette, wikis, robots, and more! Hot links and sidebars included. August/September, 2008 issue.
A snipit from NPR talking about the use of video games in physical education.
Holy smokes! You use your webcam and objects in your house to play computer games- just check it out! Plus, it's free to download- all you need is windows or linux and a webcam! HA!
Dr. James Clarence Rosser Jr., chief of minimally invasive surgery at Beth
Israel Medical Center in Manhattan, trains other doctors to use gaming to
improve their operating room skills.
Game designer David Perry says tomorrow's videogames will be more
than mere fun to the next generation of gamers. They'll be lush,
complex, emotional experiences -- more involving and meaningful to
some than real life.
summary of recent pew study re: teens, gaming, and social nature of gaming
The U.S. military is backing research on a new helmet that uses thoughts to trigger real-world actions--sending an email, making a phone call, etc. This EGG-based technology will first be prototyped in a gaming environment.
debate between whether video games can help lure in readers to books and/or improve their reading skills generally -- not much research out there
The Smithsonian American Art Museum is launching an alternate reality game (ARG) called "Ghosts of a Chance." "Ghosts" aims to welcome gamers and non-gamers alike to play through a storyline that traverses virtual and physical worlds. Nina Simon's blog coverage provides some great behind-the-scenes info and links. See the actual game at http://www.ghostsofachance.com/.