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  1. Added Nov 18, 2008 by cathleen
    Edutopia Magazine's (George Lucas Educational Foundation)predictions about future "hot" trends in public education. Includes moral education, gaming, netiquette, wikis, robots, and more! Hot links and sidebars included. August/September, 2008 issue.
  2. Added Nov 10, 2008 by cac400
    A snipit from NPR talking about the use of video games in physical education.
  3. Added Nov 06, 2008 by jillianeorr
    Holy smokes! You use your webcam and objects in your house to play computer games- just check it out! Plus, it's free to download- all you need is windows or linux and a webcam! HA!
  4. Added Nov 05, 2008 by cherylforman
    Dr. James Clarence Rosser Jr., chief of minimally invasive surgery at Beth Israel Medical Center in Manhattan, trains other doctors to use gaming to improve their operating room skills.
  5. Added Oct 27, 2008 by cherylforman
    Game designer David Perry says tomorrow's videogames will be more than mere fun to the next generation of gamers. They'll be lush, complex, emotional experiences -- more involving and meaningful to some than real life.
  6. Added Oct 23, 2008 by lesliestebbins
    summary of recent pew study re: teens, gaming, and social nature of gaming
  7. Added Oct 14, 2008 by libbypokel
    The U.S. military is backing research on a new helmet that uses thoughts to trigger real-world actions--sending an email, making a phone call, etc. This EGG-based technology will first be prototyped in a gaming environment.
  8. Added Oct 09, 2008 by lesliestebbins
    learning math and science through gaming
  9. Added Oct 06, 2008 by julieerose and 1 other
    debate between whether video games can help lure in readers to books and/or improve their reading skills generally -- not much research out there
  10. Added Oct 03, 2008 by libbypokel
    The Smithsonian American Art Museum is launching an alternate reality game (ARG) called "Ghosts of a Chance." "Ghosts" aims to welcome gamers and non-gamers alike to play through a storyline that traverses virtual and physical worlds. Nina Simon's blog coverage provides some great behind-the-scenes info and links. See the actual game at http://www.ghostsofachance.com/.
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