article detailing the positive effects of action (esp. violent first person shooter) games on science and math reasoning
Teenage girls are more likely than boys to have engaged in creating most kinds of online content, according to a new report by the Pew Internet & American Life Project.
About 35 percent of all online teen girls blog, compared with only 20 percent of boys, according to the Pew Internet & American Life Project "Teens and Social Media."
"Girls continue to dominate most elements of content creations," the study finds.
Male/Female ratio in Math, Science and Engineering
I'll admit, being a female gamer can have it's advantages sometimes. However, the majority of the time, these advantages leave me feeling disgusting and somehow taken advantage of, not a fun way to feel while trying to play a game for fun. The advantages I refer to are the attention, but more importantly, the presents and gold you can receive by being a female gamer in World of Warcraft. But these advantages (of receiving gold from male gamers) soon turn into feeling yucky in general and sometimes worse.
Glasure's first online game was Everquest and her avatar was female. But all anyone noticed were her pixel breasts, and this despite her considerable gaming expertise.
Fed up, she switched digital identities.
"And I picked the biggest, blackest guy I could find," she says.
She called him Stygion Physic — Stygion from the River Styx, Physic for healing. That's the closest she could get to "Bad Medicine" in the game, City of Heroes.
And with her change of avatar, her pleasure in the game changed.
"When I play this big guy, everybody listens to me," she says. "Nobody argues with me. If there's a group of people standing around, I say, 'OK, everybody follow me!' And they do. No questions asked."
Experts worry that coed classrooms geared to girls put their counterparts at a disadvantage
Yahoo News reported on a study from the University of Michigan that Video games rob reading, homework time. The study, published in the Archives of Pediatrics and Adolescent Medicine, indicates that “Boys who play video games on school days spend 30 percent less time reading and girls spend 34 percent less time doing homework than those who do not play such games.â€
Interesting gender stats in k-12 education and special education.
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