SRI study for DoEd concludes "On average, students in
online learning conditions performed better than those
receiving face-to-face instruction."
The article discusses some aspects of the traditional university that are
becoming more irrelavant with the availability of technology providing
access to online course, lectures and newer forms of higher education.
This is the First Look at the results of the 2007β08 National Postsecondary Student Aid Study
(NPSAS:08), the most comprehensive, nationally representative survey of student financing of
postsecondary education in the United States.
"mtvU has partnered with the Peter G. Peterson
Foundation to help college students β and interested
parents β understand the current financial crisis
through a new casual video game called Debtski. The
game, which was designed by a recent college graduate
and developed by serious gamemaker Persuasive Games,
casts players as Piggy Banks and challenges them to
spend within their limits."
Discussion of using/abusing neuro-enhancing drugs (such as) Adderall among college students and professionals.
Students in RIT's Game Design and Development program have created a Guitar Hero-esque game that simulates banjo-playing. The game was created with the university's president in mind.
A number of universities are using their Second Life presence to engage and attract potential students.
A student and alumna of Columbia's Teachers College have developed "Gandhi Gandhi Boom Boom," which was judged the best of close to a dozen educational computer games created in an international competition.
The sixth annual report on the state of online learning in U.S. higher education. This yearβs study, like those
for the previous five years, is aimed at answering some of the fundamental questions about the nature and extent of online education.