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  1. Added Aug 20, 2009 by laura_clos
    SRI study for DoEd concludes "On average, students in online learning conditions performed better than those receiving face-to-face instruction."
  2. Added Nov 28, 2008 by fsheahan and 1 other
    "The Education Arcade explores games that promote learning through authentic and engaging play. TEA's research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players." Newest project is "Caduceus, an online puzzle-adventure game for tweens."
  3. Added Nov 11, 2008 by aseldow
    This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials, wherever and however it occurs: in K–12 education, in higher education, in nonprofit organizations that offer programs for children and youth, and in adult education.
  4. Added Nov 05, 2008 by uma and 1 other
    EChalk designs, hosts and manages Web sites for elementary, middle and high schools nationwide, providing e-mail and blog support and requiring secure logins to maximize student safety. On eChalk-based school sites contain information such as homework assignments, syllabi and upcoming tests so students, parents and teachers can all be on the same page.
  5. Added Jul 01, 2008 by uma and 1 other
    With so much money at stake, and a byzantine application process, the E-rate is the source of nightmares for many participants. Yet, despite the program's complexity, three out of four applicants say the E-rate is meeting its goal of connecting schools and libraries to the internet, according to a comprehensive new survey--and many applicants say they couldn't do without it.
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  6. Added Jun 30, 2008 by uma and 1 other
    Despite significant gains in high-speed connectivity among schools in the last decade, most schools' broadband access is still not sufficient to accommodate current and future technology needs, according to a report released this month by SETDA. High-speed internet access is vital for U.S. education and global competitiveness, and ensuring broadband access for all students has become a...
  7. Added Jun 23, 2008 by uma
    For educators who think real life does not offer enough opportunities to practice their profession, there’s Second Life , an Internet-based virtual environment that counts thousands of educators among its enthusiasts.
  8. Added Feb 03, 2008 by aseldow
    Todd A. Fishburn's instructional resources for K-12 teachers (from Seaford School District, Delaware).
  9. Added Dec 16, 2007 by ablanco
    "While I don’t think it really falls under a copyright/fair use issue, it still breaks the Terms of Service of the site; however, when put in a difficult place of not being able to use content due to circumstances beyond your control, many teachers could justify using other means to obtain content from YouTube that isn’t covered in their Terms of Service."
  10. Added Dec 16, 2007 by aseldow
    The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003). The TIM associates five levels of technology integration (i.e., entry, adoption, adaptation, infusion, and transformation) with each of the five characteristics of meaningful learning environments. Together, the five levels of technology integration and the five characteristics of meaningful learning environments create a matrix of 25 cells as illustrated below.
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