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  1. Added Apr 05, 2008 by katiebda
    The girls reinforce their close friendships with one another & with classmates who also blog. They use their blogs to rollick & rant & reminisce, perhaps with less attention to the niceties of word choice & spelling & grammar than they invest in their English papers. They express sides of themselves at odds w/ their public personas & glimpse what may not be apparent in their friends.
  2. Added Feb 25, 2008 by katiebda
    Strong Women, Strong Girls has created an innovative after school model that uses the study of contemporary and historic female role models, mentoring relationships with college undergraduate women, and skill building activities to help at-risk girls in grades 3-5 build positive self-esteem and skills for life-long success.
  3. Added Feb 24, 2008 by katiebda
    While creating content enables girls to experiment with how they want to present themselves to the world, they are obviously interested in maintaining and forging relationships.
  4. Added Nov 21, 2007 by katiebda and 1 other
    Ms. Hargittai says the results show that online social networks evoke real-world communities and demographics. “Online actions and interactions cannot be seen as tabula rasa activities, independent of existing offline identities,” she writes. “Rather, constraints on one’s everyday life are reflected in online behavior, thereby limiting—for some more than others—the extent to which students from different backgrounds may interact with students not like themselves.”
  5. Added Nov 08, 2007 by katiebda
    The Atlanta teens are part of a group called HOTGIRLS (Helping Our Teen Girls In Real Life Situations). Although rap is often blamed for promoting degrading images of women, HOTGIRLS uses rap music to start conversations with girls about the challenges they face growing up.
  6. Added Sep 13, 2007 by katiebda
    Facebook, MySpace, and other social networking sites popular among college students boast users who claim hundreds of online friends. But new research shows the count of “real friends” — true intimates — is about five.
  7. Added Aug 13, 2007 by katiebda
    Blogging offers then the type of solution to the private/public dichotomy that Arendt dreads. It does not release the passion of private life into the public, but deprives the private of its fascination and invests the public with a continuous repetition of identical personal experiences.
  8. Added Aug 08, 2007 by katiebda and 1 other
    Glasure's first online game was Everquest and her avatar was female. But all anyone noticed were her pixel breasts, and this despite her considerable gaming expertise. Fed up, she switched digital identities. "And I picked the biggest, blackest guy I could find," she says. She called him Stygion Physic — Stygion from the River Styx, Physic for healing. That's the closest she could get to "Bad Medicine" in the game, City of Heroes. And with her change of avatar, her pleasure in the game changed. "When I play this big guy, everybody listens to me," she says. "Nobody argues with me. If there's a group of people standing around, I say, 'OK, everybody follow me!' And they do. No questions asked."
  9. Added Jun 21, 2007 by katiebda
    The latest generation of Web sites make a virtue of openness at the expense of traditional notions of privacy.Mena Trott, who developed Movable Type, a software system for publishing blogs, says "control" is a better word than "privacy" for defining oneself in different situations on the Web.
  10. Added Jun 21, 2007 by katiebda
    A slide show of people's RL photos next to their game avatars.
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