Trying to duplicate the success of blockbuster Web sites like Club Penguin and Webkinz, children’s entertainment companies are greatly accelerating efforts to build virtual worlds for children. Media conglomerates in particular think these sites — part online role-playing game and part social scene — can deliver quick growth, help keep movie franchises alive and instill brand loyalty in a generation of new customers.
Professor Lewin’s videotaped physics lectures, free online on the OpenCourseWare of the Massachusetts Institute of Technology, have won him devotees across the country and beyond who stuff his e-mail in-box with praise.
Don't use the word "fun" to describe what will go on in the Game School, a proposed New York City public school that will use "game design and game-inspired methods" to educate sixth through 12th graders.
Harness the power of the Internet... wisely. WISE is a simple yet powerful learning environment where students examine realworld evidence and analyze current scientific controversies. Our curriculum projects are designed to meet standards and complement your current science curriculum, and your grade 5-12 students will find them exciting and engaging.
t least two companies now sell software to universities and other institutions that captures the words of classroom lectures and syncs them with the digital images used during the talk — usually PowerPoint slides and animations. The illustrated lectures are stored on a server so that students can retrieve them and replay the content on the bus ride home, clicking along to the exact section they need to review.
Harvard University?s Interactive Media Group will host a half-day Immersive Education event, on December 8th 2007 from 2-5pm, that is open to the public and free to attend. From the article: "Educators, researchers and administrators from Harvard University, Boston College, MIT Media Lab, Amherst College and the United States Department of Education will give a series of presentations and demonstrations to provide attendees with an overview of Immersive Education and how virtual world and game-based learning technologies are used in and out of the classroom today. Immersive Education Day at Harvard is a precursor to the Immersive Education event at Boston?s Digital Media Summit in January, 2008.
Teaching Educational Games Resources
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Readings - A list of the writings you use in teaching about educational games
Multi-media Materials - A list of the games and other multimedia materials you use in teaching about educational games
Technical Resources - A list of technical resources (software, games, game engines, etc.) that have been used in teaching about educational games
The Center for Evaluation and Education Policy in the Indiana University School of Education will partner with a Washington, D.C.-area company for a first-of-its kind, $3.1 million project examining how current and emerging technologies are being used in classrooms and how to prepare new teachers to best use these tools.
HomeschoolMath.net is a comprehensive math resource site for homeschooling parents and teachers: find free worksheets, math ebooks for elementary grades, extensive link list of games, interactive tutorials & quizzes, curriculum guide, and teaching tips articles. The resources emphasize understanding of concepts instead of mechanical memorization of rules.