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  1. Added Dec 02, 2008 by jenn.m.stevens
    New book (one of the authors is over at Sloan) describing how businesses are beginning to realize and use the power of games for training and motivation.
  2. Added Nov 19, 2007 by ablanco and 1 other
    This is the final installment in our multi-part series showcasing the serious game projects of the MIT Comparative Media Studies Program. We haven't exhausted our projects but this sample gives you a taste of the range of different paradigms we have deployed. Here, I offer my own thoughts about what these projects have in common, suggesting that they collectively represent a distinctive contribution to the field of games and education.
  3. Added Nov 19, 2007 by ablanco and 1 other
    In part five of our series on serious game projects involving the MIT Comparative Media Studies Program, we focus on iCue, a soon to be launched collaboration with NBC News. iCue emerged from conversations between the MIT Education Arcade and NBC News in early 2006. Product development is being managed by NBC News and the NBC Technology Growth Center in New York, with portions of the information architecture, technical implementation, and game engine being executed with iFactory in Boston. The MIT Education Arcade continues to work with NBC News to research user behavior and performance, supporting NBC's product and educational programming development.
  4. Added Nov 19, 2007 by ablanco and 1 other
    This is part four of a multipart series documenting the thinking behind some of the key serious games initiatives which have come out of the Comparative Media Studies Program over the past few years. Learning Games to Go was a partnership between MIT's Education Arcade, Maryland Public Television, Macro International, and Johns Hopkins University, funded by a grant from the U.S. Department of Education.
  5. Added Nov 19, 2007 by ablanco and 1 other
    This is part Three in a multipart series showcasing the serious games work being done by the MIT Comparative Media Studies Program. Today, we focus onBackflow, one of the games developed this summer as part of our newly launched Singapore-MIT GAMBIT Lab.
  6. Added Nov 19, 2007 by ablanco and 1 other
    This is part two of a multipart series showcasing the serious games projects associated with the MIT Comparative Media Studies Program. Today, we focus on the work which Eric Klopfer and colleagues have done through the MIT Teachers Education Program using handheld games.
  7. Added Nov 15, 2007 by laura_clos and 1 other
    First in a series of five parts "showcasing the evolution of the Comparative Media Studies Program's thinking about Serious Games." Henry Jenkins et al
  8. Added Oct 31, 2007 by aseldow
    Klopfer, E., & Yoon, S. (2005). Developing Games and Simulations for Today and Tomorrow’s Tech Savvy Youth. TechTrends, 49(3), 33-41.
  9. Added Apr 30, 2007 by sym
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