This blog entry argues that we react so intensely against plagiarism for 2 primary reasons: 1) we value originality & creativity (that's why we tolerate Shakespeare's creative "copying") 2) we value a just distribution of labor (it's not fair for someone to get credit for someone else's hard work). Other considerations: our market economy values individualism; Americans value myth of hard work.
This article provides a nice summary of the origins & political history of net neutrality.
Jeff Jarvis: "Young people just have a very very different view of privacy than people in my generation…The truth is, on the Internet, if you don’t reveal some of yourself, you won’t find friends." The bottom line is that our cultural experience of privacy is changing, whether we like it or not. And I think it’s one of the biggest disconnects we’re experiencing with our students these days.
There's a not-so-highlighted number in the Pew report that i find very interesting though. 84% of teens have posted messages to a friend's profile or page. This practice may signal something very interesting. Teens are primarily writing "private" messages to each other through this feature. By speaking in the witness of others, it's a lot harder to spread hearsay (or fabricated IM messages).
espinthebottle.com is a flirting site for teenagers that vets its participants’ information before matching kids up, to keep the fun clean and safe. So far, the site has attracted more than 3.8 million “hotties” (its term).
Henry posts his own and others' (e.g. danah boyd) responses to Clay Shirky's critique of Second Life. Henry bills himself the optimist & Clay the cynic when it comes to SL & virtual worlds.
I have never believed that SL is going to be a mass movement in any meaningful sense of the term. SL interests me as a particular model of participatory culture. SL embodies a new mixed media ecology in which institutions with very different levels of power, wealth, and influence co-exist in a shared virtual space creating more equivalence in terms of their relationship to the media landscape.
Habbo is an online community for teens that incorporates gaming, social networking, and content creation. Teens come from over 20 countries and the site receives approx. 7 million unique users per month.
A youth contributor writes about MySpace's new tracking system, Zephr, that allows parents to monitor the information that their children are entering onto their profiles: "The desperation [teens] have nowadays to express how we truly feel is being overshadowed by the paranoia of the older generation wanting to wrap us in cotton wool."
The study found that, while older girls use such sites the most, older boys are more likely to meet new people through them. Sixty percent of older boys, for example, say they use the sites to make new friends, while only 46 percent of older girls do. And older boys are more than twice as likely to say they use the sites to flirt.
“Older boys are much more expansive in their use of the sites,” said Amanda Lenhart, one of the study’s two authors. “I believe that it has a lot to do with socialization. A lot of the media messages about safety tend to be aimed more at girls than boys.”