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  1. Added Dec 28, 2006 by katiebda
    So much for the "anonymity" of the web: Researchers have developed new internet security tools that reportedly can determine a person's gender, level of education, and whether two pieces of writing originated from the same person. Critics say that teens who accept sex offers from adults are usually aware that they're adults - deception isn't the problem.
  2. Added Dec 28, 2006 by katiebda
    The California Supreme Court said yesterday that Internet publishers could not be held liable if they posted defamatory comments written by others. “It’s good news for free speech on the Internet because the Internet can’t be the vibrant forum for free speech that it’s become if users and Internet service providers alike have to worry about getting sued when they republish something..."
  3. Added Dec 28, 2006 by katiebda
    In the industry Mr. Stelter is generally thought of as a reliable reporter, despite his youth and inexperience. “He seems to be a trustworthy guy, a trustworthy source of information,” said Jeff Greenfield, a CNN commentator. “And the fact that he can barely vote and drink shouldn’t really bother anybody.”
  4. Added Dec 28, 2006 by katiebda
    Fantasy Congress™ offers you the power to "play politics." As in other fantasy sports, you - the Citizen - draft a team of real-life legislators from the U.S. Congress and score points for your team's successes. Join a league and compete against other Citizens, or form a league of your own! Play against your friends, family, bloggers, fellow politicos, or even a sitting U.S. Senator.
  5. Added Dec 28, 2006 by katiebda
    Virtual communities are as important as their real-world counterparts, many members of online communities believe. A survey found 43% of online networkers from the US felt "as strongly" about their web community as they did about their real-world friends.
  6. Added Dec 28, 2006 by katiebda
    Blogs and other internet sites should be covered by a voluntary code of practice similar to that for newspapers in the UK, a conference has been told.
  7. Added Nov 17, 2006 by katiebda and 1 other
    Who is it for? College-level students whose classwork can be extended by utilizing the simulation and creativity tools available within a large, heavily populated digital world. Classes in disciplines such as media studies, design, urban planning, game design and sociology have found Second Life to be a fascinating place to prototype and explore their real world ideas.
  8. Added Nov 17, 2006 by katiebda
    What are the psychological implications of simultaneously talking to 50 of one’s forever best friends, who are not actually present? Are teenagers likely to misinterpret the nature of these best-friendships? — instant messaging “provides precisely what it is teens need most: constant affirmation, lots of attention and the desire to distinguish themselves,” Mr. Abramson says.
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