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  1. Added Oct 25, 2007 by katiebda
    A survey of people’s online communication habits reveals that college students use social-networking sites, such as Facebook and MySpace, primarily to keep up with their friends.
  2. Added Oct 25, 2007 by katiebda
    Digital characters in virtual worlds like Second Life whose income drops because they have been defamed should be able to seek redress in a real court, according to an article published in the current issue of the Brooklyn Law Review.
  3. Added Oct 20, 2007 by katiebda
    After poring over the Dutch and French versions of Wikipedia, the Dartmouth team concluded that anonymous “good Samaritans” are actually among the site’s most valuable editors.
  4. Added Oct 17, 2007 by katiebda
    Realizing that Orientation Island doesn’t fit the needs of many educators, the New Media Consortium has unveiled its own orientation island for newbies. Particularly helpful is the “Pier of Culture,” which discusses, among other things, griefers (disruptive avatars), machinima (video production in Second Life), and poseballs (objects that animate avatars who sit on them).
  5. Added Oct 12, 2007 by katiebda
    Jayant Agarwalla, a 21-year-old Indian college senior, and his brother, 26-year-old Rajat, didn’t realize how popular the free online version of Scrabble they developed would become when they created it in 2005. Now that their game Scrabulous has more than 950,000 registered users, and over 340,000 active users everyday, will the Agarwallas put it behind a pay wall? No way, they say.
  6. Added Oct 03, 2007 by katiebda
    According to K.G. Schneider, a librarian, in CIO, Wikipedia’s “inclusionists” (who argue that the site should continue to encourage new entries) and its “deletionists” (who advocate cutting articles deemed fatuous or picayune) are now engaged in a pitched battle.
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