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  1. Added Dec 04, 2007 by schwangr
    You don't wrap these presents in a box. You can't wear them, play with them or show them off, at least not in the real world. Even so, virtual gifts -- computer-generated items given and displayed online -- are quickly becoming must-haves. And increasingly, people are willing to pay cold, hard, real-life cash to purchase them for friends, family and co-workers.
  2. Added Nov 05, 2007 by fsheahan and 1 other
    The Education Arcade explores games that promote learning through authentic and engaging play. TEA's research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players.
  3. Added Sep 19, 2007 by spencech
    # Story Highlights # Freshmen will step onto campuses with a jump-start on their new social lives # Facebook allows them to form friendships before they attend orientation # Students can also find groups of friends based on interests
  4. Added Jun 26, 2007 by teresacoffman and 1 other
    Online community for teachers and educators.
  5. Added Feb 23, 2007 by jkali
    This is a companion website for book by the same name. The FIELD GUIDE book offers a portrait of 2 fictional families in 63 alphabetized, cross-referenced entries: Adolescence, Boredom, Chemistry... Fullcolor plates, with ilustrated "tags" on facing pages. The author solicites artists to contribute images to the site that relate to the Field Guide's 63 tags. Pass this link to others!
  6. Added Dec 13, 2006 by pham
    So, we have discovered the primary axiom of online communities: Small software implementation details result in big differences in the way the community develops, behaves, and feels.
  7. Added Nov 17, 2006 by msudra and 1 other
    Where 21st Century students can together tell their story of life where they live.
  8. Added Nov 17, 2006 by katiebda
    A valuable resource for educators is www.UthTV.com (pronounced “Youth TV”). Uth TV is an online community of youth (14-24) sharing original video, audio, image, and word creations. Members create profiles, upload their original art/media, receive feedback/ratings from community members, and gain high-profile exposure for their creations.
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