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  1. Added Jul 09, 2007 by katiebda
    Scholars of fantasy worlds and game-industry professionals hammered out a 10-point policy platform for virtual worlds at a conference last weekend at Indiana University at Bloomington.
  2. Added Jul 06, 2007 by katiebda
    The Internet - and Wikipedia - change the rules for distribution and production. It means that those with knowledge do not have to retreat to the ivory towers to share what they know. It means that individuals who know something can easily share it, even when they are not formally declared as experts. It means that those with editing skills can help the information become accessible, even if they only edit occasionally.
  3. Added Jun 28, 2007 by katiebda
    Amanda Lenhart, senior research specialist at Pew and author of the report, wrote that she found through teen focus groups that online bullying has become prevalent for several reasons. One is that it's easy for teens to forward messages, post embarrassing photos or spread rumors online. Kids also feel emboldened with the notion that they can bully without consequences, hiding behind their computer.
  4. Added Jun 27, 2007 by katiebda
    Seidman’s simple thesis is that in this transparent world “how” you live your life and “how” you conduct your business matters more than ever. “The persistence of memory in electronic form makes 2nd chances harder to come by,” writes Seidman. “In the information age, life has no chapters or closets; you can leave nothing behind & you have nowhere to hide your skeletons. Your past is your present.
  5. Added Jun 27, 2007 by katiebda
    Many bloggers have expressed concern that Paul's massive online vote totals could only be accomplished through the use of bots that automatically send hundreds of votes. Paul supporters say his success is just the results of the wild, wild web operating at its finest, giving voice to a movement that would otherwise find no traction in traditional media.
  6. Added Jun 26, 2007 by katiebda
    AutoAdmit, a law-students' chat site that sparked a maelstrom because of its degrading comments about students, is now at the center of a legal battle. Two women at Yale Law School have sued Anthony Ciolli, the Web site's former chief educational director -- who graduated from the University of Pennsylvania Law School this year -- and several others who posted messages to the site under pseudonyms.
  7. Added Jun 21, 2007 by katiebda
    David Cooke, director of the BBFC, said: "Manhunt 2 is distinguishable from recent high-end video games by its unremitting bleakness and callousness of tone. "There is sustained and cumulative casual sadism in the way in which these killings are committed, and encouraged, in the game."
  8. Added Jun 18, 2007 by trustteam and 1 other
    Article discusses China's gold farms, where workers play online games 12 hr/day to accumulate virtual goods that companies can sell to Western players. In the eyes of many gamers real-money trading (RMT) is essentially a form of cheating. Economist Castronova showed that the classic economic distinction between play and production has melted away. Play has begun to do real work.
  9. Added Jun 13, 2007 by katiebda
    Casey Serin, arguably the world's most-hated blogger, rocketed to Internet stardom after disclosing his pending foreclosures, marital strife and unwillingness to find a job. But the 24-year-old's online fame was hardly flattering: it arose from legions of readers who call themselves "haterz" and frequent his iamfacingforeclosure.com blog to ridicule his financial missteps and urge Serin to pay back up to $420,000 he is said to owe creditors.
  10. Added Jun 07, 2007 by katiebda
    An online protest involving 20 tons of peanuts delivered to CBS Entertainment in New York and California has succeeded in bringing back the television show Jericho, which the network canceled last month.
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