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  1. Added Sep 27, 2009 by shmemmy
    tags: ,
  2. Added Dec 04, 2008 by cathleen
    Article from Time Magazine presenting recent study by Tim Glass in American Journal of Preventive Medicine that links presence of green space (read: outdoor time) to physical and mental health. What does this say about the nature of "digital life"? Is "exergaming" all wrong? Also mentions No Child Left Inside Act (2008).
  3. Added Nov 28, 2008 by fsheahan and 1 other
    "The Education Arcade explores games that promote learning through authentic and engaging play. TEA's research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players." Newest project is "Caduceus, an online puzzle-adventure game for tweens."
  4. Added Nov 06, 2008 by jillianeorr
    Holy smokes! You use your webcam and objects in your house to play computer games- just check it out! Plus, it's free to download- all you need is windows or linux and a webcam! HA!
  5. Added Oct 24, 2008 by jenn.m.stevens
    Interesting use of the Wii for music education (and Fun!)
  6. Added Jul 17, 2008 by kse
    As children get older, their reliance on pivots such as sticks, dolls and other toys diminishes. They have internalized these pivots as imagination and abstract concepts through which they can understand the world. "The old adage that children’s play is imagination in action can be reversed: we can say that imagination in adolescents and schoolchildren is play without action" (Vygotsky, 1978). Another aspect of play that Vygotsky referred to was the development of social rules that develop, for example, when children play house and adopt the roles of different family members. Vygotsky cites an example of two sisters playing at being sisters. The rules of behavior between them that go unnoticed in daily life are consciously acquired through play. As well as social rules the child acquires what we now refer to as self-regulation.
  7. Added Jul 17, 2008 by kse
    By entering the playground Vygotsky brought the theory of play and semiotics closer that it had ever been done before. Since then the activity of the child can be regarded in various aspects but, as mentioned above, the perspective of higher mental functions development will predominate in the present paper. In his general description of play activity Vygotsky (1989) pointed to the child’s ability to create a “pretend play” situation, whose source he saw in the affective area. Emphasising the emotional nature of play, he argued that at the root of the “pretend play” situation is the tendency to realise desires that cannot be fulfilled in real activity, thus opening the way to imagination. In his characteristics of the specificity of intellectual processes in play activities at the pre-school age, Vygotsky stressed the possibility of separating the visual field from the field of sense.  “As a criterion that would allow to isolate a child’s play activity from a large group of other forms of the child’s activity it must be assumed that in playing the child creates “pretend play” situations. This is made possible on the basis of separating the visual field from the field of sense, which takes place at the pre-school age.”(Vygotsky, 1995, p. 71).[1] 
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  8. Added Jul 02, 2008 by kse
    This is by ForceFollow who did Metacognition video. This is his POOL example, learning how to play pool.
  9. Added Jun 06, 2008 by kse
  10. Added Nov 29, 2007 by linem
    Cellphones, laptops, digital cameras and MP3 music players are among the hottest gift items this year. For preschoolers.
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