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  1. Added Apr 12, 2007 by amiddlet50
    Let the games begin: Gaming technology and entertainment among college students
  2. Added Apr 12, 2007 by amiddlet50 and 2 others
    Teens and Technology: Youth are Leading the Transition to a Fully Wired and Mobile Nation
  3. Added Apr 12, 2007 by amiddlet50
    The Pew Internet & American Life Project produces reports that explore the impact of the Internet on families, communities, work and home, daily life, education, health care, and civic and political life.
  4. Added Apr 12, 2007 by ialja and 3 others
  5. Added Apr 12, 2007 by amiddlet50 and 1 other
  6. Added Apr 12, 2007 by amiddlet50 and 2 others
    Educational Technology Journals
  7. Added Apr 12, 2007 by amiddlet50
    Second Life Education research podcast
  8. Added Apr 12, 2007 by brasst and 1 other
    Connexions is a rapidly growing collection of free scholarly materials and a powerful set of free software tools to help * authors publish and collaborate * instructors rapidly build and share custom courses * learners explore the links among concepts, co
  9. Added Apr 12, 2007 by amiddlet50
  10. Added Apr 12, 2007 by amiddlet50
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