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  1. Added Nov 19, 2007 by laura_clos and 1 other
    This is the first installment of a five part series showcasing the evolution of The Comparative Media Studies Program's thinking about Serious Games. The idea for Revolution emerged as part of the Games to Teach Project, funded by a Microsoft iCampus grant, and later became the flagship project for the Education Arcade. It was a complicated project spanning five semesters, starting in Fall 2002 an
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