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  1. Added Jun 23, 2008 by uma
    For educators who think real life does not offer enough opportunities to practice their profession, there’s Second Life , an Internet-based virtual environment that counts thousands of educators among its enthusiasts.
  2. Added Dec 18, 2007 by carolinemeeks
    T IS a typical example of the colonisation of a new frontier. A few intrepid explorers stake out some new, unexplored territory. Before long the first settlers move in and start to look for ways to make a quick buck. Their success attracts more settlers, and an unruly bonanza ensues; finally the policemen, lawyers and tax collectors show up. But the territory in question is not a new continent: it is the realm of cyberspace, where two developments suggest that virtual worlds are coming of age. The first is the emergence of commercial uses for virtual environments; the second is the advent of litigation and regulation.
  3. Added Dec 04, 2007 by schwangr
    You don't wrap these presents in a box. You can't wear them, play with them or show them off, at least not in the real world. Even so, virtual gifts -- computer-generated items given and displayed online -- are quickly becoming must-haves. And increasingly, people are willing to pay cold, hard, real-life cash to purchase them for friends, family and co-workers.
  4. Added Nov 29, 2007 by bentlebr
  5. Added Nov 12, 2007 by spencech
    CNN aims to find out by opening an I-Report hub in Second Life, a three-dimensional virtual world created entirely by its residents. There, CNN will look to those most familiar with the virtual world -- the Second Life residents themselves -- to determine what constitutes news "in-world."
  6. Added Oct 22, 2007 by srinivsu
    CSI's Anthony Zuiker to create a crime lab in Second Life. Law & Order recently brought viewers into a fictional virtual world called AY, but Zuiker will be taking the cast of CSI: NY directly into Second Life on October 24.
  7. Added Oct 17, 2007 by katiebda
    Realizing that Orientation Island doesn’t fit the needs of many educators, the New Media Consortium has unveiled its own orientation island for newbies. Particularly helpful is the ā€œPier of Culture,ā€ which discusses, among other things, griefers (disruptive avatars), machinima (video production in Second Life), and poseballs (objects that animate avatars who sit on them).
  8. Added Oct 09, 2007 by laura_clos
    Transcript of John Bransford presentation in the virtual world of Second Life on the possibilities of teaching and learning in a virtual environment.
  9. Added Sep 24, 2007 by shanetutwiler
    Author R.A. Salvatore describes how Massive Multiplayer Online Games might change the way future generations generate fantasy fiction
  10. Added Sep 18, 2007 by trustteam
    Online virtual worlds could soon be accessible to blind people thanks to research by students at IBM in Ireland.
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