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  1. Added Dec 04, 2007 by schwangr
    You don't wrap these presents in a box. You can't wear them, play with them or show them off, at least not in the real world. Even so, virtual gifts -- computer-generated items given and displayed online -- are quickly becoming must-haves. And increasingly, people are willing to pay cold, hard, real-life cash to purchase them for friends, family and co-workers.
  2. Added Aug 20, 2007 by trustteam
    Two researchers at the University of Nebraska at Lincoln have completed a study on “deception in cyberspace,†and they’ve hit on something pretty interesting: In text-based chat rooms, people who are lying generally get anxious. But in virtual worlds that let people create avatars, that edginess seems to fade away. “This suggests that ‘wearing a mask’ in cyberspace may reduce anxiety in deceiving others,†the researchers conclude.
  3. Added Aug 07, 2007 by trustteam
    Tom Boellstorff, an associate professor of anthropology at the University of California at Irvine, talks about his research and his forthcoming book about the virtual world Second Life.
  4. Added Jun 01, 2007 by trustteam
    Many people are watching this case closely, because it represents the first virtual-world property dispute to make it this far in a legal proceeding. If the eventual result is a ruling that Linden Lab has to give back the property, valued at around $8,000, it could have major implications for Linden Lab and makers of online games like World of Warcraft and many others.
  5. Added Jun 01, 2007 by trustteam
    Second life officials are outlining what is not acceptable behavior on SL and sanctions to be taken
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