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1voteYou don't wrap these presents in a box. You can't wear them, play with them or show them off, at least not in the real world. Even so, virtual gifts -- computer-generated items given and displayed online -- are quickly becoming must-haves. And increasingly, people are willing to pay cold, hard, real-life cash to purchase them for friends, family and co-workers.
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1voteTwo researchers at the University of Nebraska at Lincoln have completed a study on “deception in cyberspace,†and they’ve hit on something pretty interesting: In text-based chat rooms, people who are lying generally get anxious. But in virtual worlds that let people create avatars, that edginess seems to fade away. “This suggests that ‘wearing a mask’ in cyberspace may reduce anxiety in deceiving others,†the researchers conclude.
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1voteTom Boellstorff, an associate professor of anthropology at the University of California at Irvine, talks about his research and his forthcoming book about the virtual world Second Life.
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1voteMany people are watching this case closely, because it represents the first virtual-world property dispute to make it this far in a legal proceeding. If the eventual result is a ruling that Linden Lab has to give back the property, valued at around $8,000, it could have major implications for Linden Lab and makers of online games like World of Warcraft and many others.
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1voteSecond life officials are outlining what is not acceptable behavior on SL and sanctions to be taken
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