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  1. Added Sep 01, 2006 by t502_TFs
    Abstract: Bjork, et al explore how computer games can be designed to maintain some of the social aspects of traditional game play, by moving computational game elements into the physical world. We have constructed a mobile multiplayer game, Pirates!, to illustrate how wireless and proximity-sensing technology can be integrated in the design of new game experiences.
  2. Added Sep 01, 2006 by t502_TFs
    Benford, et al study a collaborative location-based game in which groups of ‘lions’ hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a straight-forward approach to location-based triggering in which players must be in the same spatial locale in order to share information and act together.
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