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  1. Added Sep 21, 2007 by schwangr
    The Physics Education Technology (PhET) project at CU Boulder is an ongoing effort to provide an extensive suite of freely available simulations for teaching and learning physics and chemistry. The simulations are animated, interactive, and game-like environments in which students learn through exploration.
  2. Added Sep 01, 2006 by t502_TFs
    Abstract: Bjork, et al explore how computer games can be designed to maintain some of the social aspects of traditional game play, by moving computational game elements into the physical world. We have constructed a mobile multiplayer game, Pirates!, to illustrate how wireless and proximity-sensing technology can be integrated in the design of new game experiences.
  3. Added Sep 01, 2006 by t502_TFs
    Benford, et al study a collaborative location-based game in which groups of ‘lions’ hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a straight-forward approach to location-based triggering in which players must be in the same spatial locale in order to share information and act together.
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