The Palace Museum in Beijing, China and IBM's Corporate Citizenship project are now welcoming guests to their virtual recreation of the Forbidden City. Become a virtual tourist and join forums contributing to the project's on-going development.
A look at how assistive technologies are being incorporated into Montessori elementary classrooms across the major curriculum areas: Literacy, Sensorial Activities & Mathematics, History & Geography, Science, and Communication.
Microsoft's research arm is leading a new effort to study the use of computer games as tools to help middle-school students learn science and math.
This article talks about whether or not teachers should be able to "befriend" their students on social networking websites such as Facebook.
This article is about a pilot program in Little Rock, Arkansas that has transformed school buses into mobile virtual classrooms. Sheridan School District, equips students with laptop computers and iPods and allows them to take online math and science courses while traveling to and from school.
From the same team that brought you the "Understanding Wikis" video -- enjoy!
WolfQuest is a game that motivates players to learn about how wolves survive, thereby absorbing a series of lessons about the animals' biology and their interactions with other wolves, prey and their environment.
National Science Foundation Division of Undergraduate Education has awarded $500,000 to two professors of Mechanical Engineering at Stevens Institute of Technology , to pursue the research goals laid out in their successful proposal, “Virtual Environments for Collaborative Learning with goals to facilitate distant learning and provide immersive virtual environments for collaborative learning.
Students and astronauts can use Windows on Earth†-- developed by TERC (an educational non-profit) and the Association of Space Explorers to watch the Earth. It is currently installed at Boston’s Museum of Science!
As a part of a graduation requirement, North Carolina high school students can participate in developing games that will motivate and enable their peers to learn about the aspects of science, technology, engineering, and mathematics-related careers.