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  1. Added Dec 08, 2007 by carolinemeeks
    Harvard University?s Interactive Media Group will host a half-day Immersive Education event, on December 8th 2007 from 2-5pm, that is open to the public and free to attend. From the article: "Educators, researchers and administrators from Harvard University, Boston College, MIT Media Lab, Amherst College and the United States Department of Education will give a series of presentations and demonstrations to provide attendees with an overview of Immersive Education and how virtual world and game-based learning technologies are used in and out of the classroom today. Immersive Education Day at Harvard is a precursor to the Immersive Education event at Boston?s Digital Media Summit in January, 2008.
  2. Added Dec 05, 2007 by carolinemeeks
    The Center for Evaluation and Education Policy in the Indiana University School of Education will partner with a Washington, D.C.-area company for a first-of-its kind, $3.1 million project examining how current and emerging technologies are being used in classrooms and how to prepare new teachers to best use these tools.
  3. Added Dec 04, 2007 by carolinemeeks
    Health Games Research investigates how people respond to interactive games, in order to develop highly effective and beneficial ways to design and use games to improve health.
  4. Added Nov 13, 2007 by carolinemeeks
    writing scores have improved on a standardized test since laptop computers were distributed, the study says. Moreover, the students' writing skills improved even when they were using pen and paper, not just a computer keyboard.
  5. Added Nov 13, 2007 by carolinemeeks
    The groups? shared vision of 21st-century education involves teaching core skills such as reading, math, science, and world languages--but also "21st-century themes" such as global awareness; financial, economic, business, and entrepreneurial literacy; and civic literacy. It also involves teaching skills such as creativity, critical thinking, problem solving, and communication, as well as information and media literacy, self-direction, and leadership and responsibility.
  6. Added Oct 12, 2007 by carolinemeeks and 2 others
    Welcome to the classroom of the future: mud-pies and fancy computer kit, and no chalk or blackboards in sight.
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