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  1. Added Dec 08, 2007 by carolinemeeks
    Harvard University?s Interactive Media Group will host a half-day Immersive Education event, on December 8th 2007 from 2-5pm, that is open to the public and free to attend. From the article: "Educators, researchers and administrators from Harvard University, Boston College, MIT Media Lab, Amherst College and the United States Department of Education will give a series of presentations and demonstrations to provide attendees with an overview of Immersive Education and how virtual world and game-based learning technologies are used in and out of the classroom today. Immersive Education Day at Harvard is a precursor to the Immersive Education event at Boston?s Digital Media Summit in January, 2008.
  2. Added Dec 06, 2007 by carolinemeeks
    DAMN! Why didn?t I read about Zotero 2 months ago? I just finished my first research paper in 20 years and, let me tell you, it was not a pleasant experience. Thanks to Innovate, the Journal of Online Education, I now know about Zotero, an open source firefox plug-in. If you have a paper due soon check out the video tour.
  3. Added Dec 05, 2007 by carolinemeeks
    The Center for Evaluation and Education Policy in the Indiana University School of Education will partner with a Washington, D.C.-area company for a first-of-its kind, $3.1 million project examining how current and emerging technologies are being used in classrooms and how to prepare new teachers to best use these tools.
  4. Added Dec 04, 2007 by carolinemeeks
    Health Games Research investigates how people respond to interactive games, in order to develop highly effective and beneficial ways to design and use games to improve health.
  5. Added Nov 13, 2007 by carolinemeeks
    writing scores have improved on a standardized test since laptop computers were distributed, the study says. Moreover, the students' writing skills improved even when they were using pen and paper, not just a computer keyboard.
  6. Added Nov 13, 2007 by carolinemeeks
    The groups? shared vision of 21st-century education involves teaching core skills such as reading, math, science, and world languages--but also "21st-century themes" such as global awareness; financial, economic, business, and entrepreneurial literacy; and civic literacy. It also involves teaching skills such as creativity, critical thinking, problem solving, and communication, as well as information and media literacy, self-direction, and leadership and responsibility.
  7. Added Oct 19, 2007 by carolinemeeks
    First Debate Oct. 15th-23rd, 2007, “Effectiveness of Technology - Does new technology add to the quality of education?â€
  8. Added Oct 12, 2007 by carolinemeeks and 2 others
    Welcome to the classroom of the future: mud-pies and fancy computer kit, and no chalk or blackboards in sight.
  9. Added Sep 28, 2007 by carolinemeeks
    In the late 90s a couple of companies, including Microsoft and Apple, noticed (just a little bit sooner than anyone else) that Moore’s Law meant that they shouldn’t think too hard about performance and memory usage… just build cool stuff, and wait for the hardware to catch up. Microsoft first shipped Excel for Windows when 80386s were too expensive to buy, but they were patient. Within a couple of years, the 80386SX came out, and anybody who could afford a $1500 clone could run Excel. As a programmer, thanks to plummeting memory prices, and CPU speeds doubling every year, you had a choice. You could spend six months rewriting your inner loops in Assembler, or take six months off to play drums in a rock and roll band, and in either case, your program would run faster. Assembler programmers don’t have groupies.
  10. Added Sep 20, 2007 by carolinemeeks
    he measure seeks to improve the current law's Title II, Part D, "Enhancing Education Through Technology" (EETT) block-grant program, which is the largest single source of federal funding for school technology, by improving support for disadvantaged schools and ensuring that teachers are equipped to use technology effectively. It focuses a larger percentage of funds on professional development, prioritizes funding for schools in need of improvement, and requires states to assess whether students have achieved technological literacy by the eighth grade.
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