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  1. Added Sep 24, 2008 by jbrookover
    An up-to-date study on teen gaming use, specifically focusing on social gaming and how it relates the civic outcomes of politics and protests.
  2. Added Mar 13, 2007 by sean_parker
    Earlier in the year, my school decided to "secure" the pre-paid lunch account program by using fingerprinting for account access.
  3. Added Nov 20, 2006 by t502_TFs
    More than half of American families with teenagers use filters to limit access to potentially harmful content online. But both teens and parents believe that teens do things on the internet that their parents would not approve of...
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